Software Engineer (MLOps) - Game Production Solutions

Electronic Arts
Vancouver British Columbia Canada
19 days ago

Who we are

Game Production Solutions is a new division in Creative Technologies at Electronic Arts. In the Game Production Solutions group we build solutions for our customers (Game Teams / Creators). We empower game creators to make an outsized impact with our technology.

Your work with us

We are working on projects related to generative AI and Machine Learning, focused on Generative AI for game assets. The platform we are building is to power Generative AI for game creators across EA. We are using powerful models fine-tuned and adapted for asset creation, where performance, ease of use, and security are priorities.

As an engineer in this group, you will deploy AI/ML solutions for our game creators: taking the solution from dev to production, ensuring security compliance, implementing scaling technology, and so on will all be a part of your role.

In addition to the focus on MLOps, this role also demands adeptness in traditional DevOps and infrastructure responsibilities. You will take a hands-on approach to managing the workflows for asset pipelines, partnering with Software Engineers who author pipeline code, and doing hands-on, daily management of cloud infrastructure.

You will report into the Technical Director that oversees DevOps and MLOps in our group.

This position is for you if …

Important Responsibilities


Ceci ne s’applique pas au Québec. BC COMPENSATION AND BENEFITS The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location. EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs. BASE SALARY RANGES • British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $115,100 - $161,200 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
Create Your Profile — Game companies can contact you with their relevant job openings.

Related Jobs

Senior MLOps Engineer I Shared Technology
King · Stockholm, Sweden · 3 days ago
Senior Product Counsel, Advertising Solutions
Discord · Remote - San Francisco, CA · 1 month ago
Principal Software Engineer, Engine & Systems Tech Lead - Unpublished R&D Product
Riot Games · Los Angeles, CA · 2 months ago
Staff Software Engineer - Live Ops, Production Engineering
Riot Games · Dublin, Ireland · 2 months ago
Account Executive, Gaming Advertising Solutions - East
Discord · Remote · 1 month ago
Account Executive, Gaming Advertising Solutions - West
Discord · Remote · 1 month ago
Account Manager, Gaming Advertising Solutions - East
Discord · Remote · 1 month ago
Account Manager, Gaming Advertising Solutions - West
Discord · Remote · 1 month ago
Director of Sales, Gaming Ad Solutions - East
Discord · Remote · 2 months ago
Principal Solution Architect - Gaming
Immutable · Apac, Uganda · 28 days ago
Solution Architect - Gaming (APAC)
Immutable · Apac, Uganda · 3 months ago
Solution Architect - Gaming (EMEA)
Immutable · 2 months ago

Jobs at Electronic Arts

Engineering jobs