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Software Engineer 1
4 years ago
Overview
EA Create Tools and Technology team is looking for accomplished people to help us fulfill our mission of providing innovative tools and workflows that allow EA to lead the industry in content quality. With locations across the globe, our group strives to build an ecosystem of modular components that are efficient, adaptable to trends and allow for quick iteration of any artistic idea into reality.
We are a team of open-minded collaborators who want to build ideal solutions for and with our partners through honest and mindful communication. We seek excellence in all that we do, from the delivery of our high-quality solutions, to our culture of constant learning, to our passion for sharing and innovating.
What the Software Engineer will do:
As a Software Engineer on the team, you will write software and technologies to help our art teams be more efficient in the way they make assets. The EA Create Tools and Technology team partners with several groups spanning all aspects of asset creation including character and world building, animation, rigging, audio and scanning, with whom we collaborate to bring art for modern games to life. As a member of the team, your responsibilities will include: requirements gathering; architectural tool design, implementation, debugging; and working on complex problems with artists and other engineers in the domain of tool, pipeline and workflow development to improve quality and improve processes. The scope of work that the EA Create Tools and Technology team covers means its members can use their skills and passion on a variety of projects, and depending on experience level, can also lead and own projects within our roadmap.
Day to dayyou will ...
- Work with customers (i.e. artists and engineers) to develop user-friendly tools, efficient pipelines, and optimal workflows that aid in the development and iteration of game content.
- Gather user requirements, design, implement, debug, test and maintain code with good quality.
- Evaluate and improve workflows to enhance group productivity.
Who you are:
You have these technical skills:
- Bachelor’s degree in Computer Science or related field or equivalent training and professional experience
- Experience in C#
- Working knowledge of recent .NET
- Previous experience in tool development that may include world editing tools, 2D and 3D art content pipelines, art importers/exporters, automated content/data build systems, GUI development or Unity
- Designing User Interfaces in C# using WPF or Windows Forms
- Knowledge of good software engineering practices (e.g. design patterns, object-oriented design)
You have these interpersonal skills
- English language verbal and written communication skills to allow you to hold in-person and remote meetings with native English speakers.
- Ability to work in a diverse and environment that values collaboration
- Ability to quickly learn and apply new concepts, principles and solutions
- Demonstrate dependability and commitment
Bonus if you have:
- Experience with C++
- Exposure to unit testing frameworks (e.g. MBUnit, NUnit)
- Experience with Source Code Control Systems (e.g. Perforce, Git)
- Experience with scripting languages such as Python
- Expertise in UX development
The success profile for this role:
There isn't just one. We are open to people with different backgrounds and previous experiences. What’s most important is your capabilities, approach to the work, and your desire to have an impact.
- You are open to new ideas, and you are trusting and accepting of your team, peers, and partners.
- You are committed to developing excellence in yourself and others and to delivering high-quality solutions.
- You value collaboration through honest and mindful communication and seek to build ideal solutions for and with our partners.
You are willing to own the goals we set as a team, and work together to achieve them – then together, celebrate our achievements.
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