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Software Engineer III

Electronic Arts
Vancouver British Columbia Canada
3 years ago
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Motive is a new creative-driven studio, led by a team of industry veterans. With recent announcements of a new PVZ and Star Wars title Squadrons the team is moving onto its next challenge. We are a big studio of small teams. As such we look for the most experienced people in the industry and we give them an environment where they can flourish with autonomy. We believe the product we make is as only as good as the staff we hire. We encourage a culture of support, education and collaboration.

As Software Engineer on the quality engineering team, you will be a part of helping the studio adopt new and existing technologies to improve the way we work. Quality Engineering at Motive is a small team, however there is a strong culture of sharing. As such, you will build portable and scalable software that has value to many teams in EA. Technical testing of AAA titles is very much in its infancy and has the potential for large change. Given the sheer volume of possibilities, we need a generalist that is happy to “jump in and learn” as the technology we work on can range from full stack web development, small made for purpose tools, big data solutions to working with AI. Your capabilities must encompass a senior role in every meaning of the term: excellence in development practices, leading of internal growth, develop sound technical plans that produce meaningful impact to the business and in turn, contribute to the production of a great game. In return, you will be given the autonomy and support to do your best work.

You will report to the Director of Technology at Motive Quality Engineering.

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