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Software Engineer
4 years ago
#WeAreEA and we exist to inspire the world to play. EA values creativity, pioneering, passion, determination, learning and teamwork. We mean things like actioning with curiosity, speaking up with original ideas, and committing to each other as one team.
We’re looking for all the best kinds of people to make great experiences for our players. The best people want a job that inspires them, while giving them room to enjoy their lives. And we want to give them that. We celebrate diversity and inclusion by creating a place where you can come to work and be yourself.
ROLE OVERVIEW
This position is to help build the next iteration of our quality reporting and workflow platform which leverages a microservice architecture, primarily using Angular, TypeScript, Docker, and C# on the backend to support EA’s game teams in building high-quality games.
The Software Engineer is a member of the Development Technology & Services (DTS) team at Electronic Arts. The DTS team is at the forefront of emerging technology, creating and optimizing tools that enable our game teams to code better and more efficiently. Working as one team we are pushing the envelope, striving for ‘Quality by Design’ wherever possible.
IN THIS ROLE YOU WILL NEED:
- A minimum of 4+ years of technology industry experience, including a minimum of 2+ years of experience developing client-server applications, web applications and/or services.
- This role will be split between frontend and backend development, therefore experience developing with frontend web technologies: JavaScript/TypeScript, HTML, CSS, and JavaScript framework(s) such as Angular, React, or VueJS are essential.
- On the backend our team primarily uses C# and the .NET Core framework but we’re looking for a developer with strong experience in one or more OO languages such as C#, Java, Python, Go, or Ruby.
- Knowledge of the web service environment. E.g. HTTP, REST, microservice architectures, security, and scalability.
- You write tests for your code to keep the quality bar high.
- You have a genuine interest in keeping up with technical trends in the software industry and applying this knowledge.
- We work in a dynamic environment and sometimes need to pivot to adapt to the changing needs of game teams. Candidates will need an ability to multitask, prioritize and be flexible – able to adapt plans and react to change.
- Excellent communication skills, including verbal, face-to-face, written, and presentation.
- Ability to work independently as part of a distributed organization.
- Able to quickly assess situations, troubleshoot complex problems, and keep a calm head under tight time constraints and high pressure.
- Self-starter and ability to quickly learn and apply new concepts, principles, and solutions with little supervision.
BONUS POINTS FOR:
- Experience with Video Game development.
- Experience with functional programming.
- Experience working in a Scrum/Agile environment.
- Experience working cross-functionally with teams that are distributed across multiple different geographic regions.
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