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Software Engineer - Frostbite
1 year ago
FROSTBITE SOFTWARE ENGINEER
We are looking for an accomplished Software Engineer to join the Frostbite "architecture team".
Frostbite
Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team develops creative engine features and cutting-edge tools that let our game makers create stunning games. We're honored to have thousands of game developers worldwide using Frostbite as they create some of the industry's best-known titles and amazing player experiences. Join us as we help shape the future of gaming with Frostbite.
As a Software Engineer, you will
- Diagnose and improve Frostbite to meet the challenges and needs of current shipping titles with hands-on implementation of new features, enhancements, optimizations, and bug fixes.
- Work with teammates and partners to implement the evolution of Frostbite architecture to meet future needs.
- Ensure Frostbite has appropriate, living documentation
- Create ideas and technologies that can be applied across the business
- Report to the Senior Director of Architecture for Frostbite
You are
- Motivated to improve the way games are made by defining and transforming the architecture of Frostbite
- Inspired to work with, learn from and coach others in an exceptional team
- Looking to grow both the breadth and depth of your expertise
- Passionate about improving architecture to positively affect developers and users
- Motivated to empower and grow the architecture skills of the engineering team
- Invested in keeping architecture and design grounded in solving existing problems and improving the codebase
- An advocate for Agile working practices and empowering decisions at all levels
You have
- A degree in computer science or relevant industry experience equivalent
- Strong programming skills (especially C-like languages such as C++)
- A practical understanding of software architecture principles, design patterns, and implementation
- Experience working with of a large, distributed team
- Experience developing in an Agile environment
It would also be advantageous if you have experience in one or more of the following:
- Large-scale resource limited systems (such as games or virtual environments)
- Application software acting on complex data sets (such as Game editors or CAD)
- Worked in large-scale Agile environments (such as SAFe)
- Games industry experience
- Built software libraries, tools or features used by others
- Used code refactoring tools at scale
- Worked on systems including Rendering or GPGPU work
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