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Software Engineer – Frostbite, Production Systems

Electronic Arts
Orlando Florida United States
2 years ago
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Software Engineer – Frostbite, Production Systems

Frostbite

Frostbite is EA’s state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry.

As a member of the Production Systems product area you will work with Editor and Content Framework teams , reporting to the Senior Engineering Manager of the Product Area .

The Editor Framework team works on core parts of FrostEd, our desktop tool that empowers content creators to build amazing game experiences. Your team will build robust libraries and services that can be used across various domains including audio, rendering and UI. You will be at the core of building an easy to use and scalable tool to power a massive community of accomplished game creators.

The Content Framework team works on building core systems for data management and game asset processing that make our tools responsive and stable for thousands of users editing millions of assets. Some examples of what Content Framework team works with are:

We are looking for someone who is passionate about working collaboratively across these two teams and building high quality tools.

Responsibilities

Required Skills and Experience

Desired Skills and Experience

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