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Software Engineer, Engine Tools - World of Warcraft
3 years ago
Team Name:
World of WarcraftJob Title:
Software Engineer, Engine Tools - World of WarcraftRequisition ID:
R005053Job Description:
“Dedicated to creating the most epic entertainment experiences…ever.”
That’s our mission statement here at Blizzard Entertainment, and for an art tools engineer on the World of Warcraft (WoW) team, it’s a way of life.
In this role, you will enable some of the most talented artists in the world to ply their craft freely and directly. As such, you must be proficient in developing programs for art creation pipelines as well as understand and work with low-level game engine technology.
The WoW team is built on a culture of collaboration, intense creativity, and problem-solving. As a group, we are committed to pushing our exploration of Azeroth to the fullest, and in doing so creating a gaming experience like no other. As an art tools engineer on the engine team the work you do will live at the very heart of this philosophy. We are looking for an engineer with qualities above and beyond engineering and a passion for creating the best tools possible. We want a person that enjoys working in a group setting who speaks artist and geek with equal fluency, and whose experience in creative environments has reinforced the value of communications, empathy, and knowledge sharing.
COVID-19 Hiring Update: We have transitioned to a work-from-home model and we are continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.
Responsibilities
- Design, implement, and maintain development tools for artists, including implementing features in the WoW engine when necessary.
- Communicate with other departments within the team to improve existing tools and determine new solutions.
- Participate in and contribute to a diverse and inclusive culture.
Requirements
- Experience working with game engines and tools.
- Advanced understanding of C++ and template classes.
- Enjoys communication with artists, designers, and non-technical developers.
- Experience working in a collaborative team environment and handling multiple projects simultaneously.
Pluses
- Experience with modern source control system (Subversion, Perforce, etc.).
- Understanding of the rendering pipeline.
- Experience with SQL databases -- database design, query design, and C++ or other language bindings.
- Experience shipping multiple game titles.
Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work / life balance. We have worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences…ever. Join us!
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