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Software Engineer - C++

Take-Two Interactive
San Francisco, California, United States
3 years ago
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Who We Are

Take-Two develops and publishes some of the world's biggest games, such as Grand Theft Auto, Red Dead Redemption, NBA 2K, and Sid Meier's Civilization. The Direct to Consumer team is a (well-funded) startup within Take-Two. We have offices in San Francisco and Vancouver and have built a culture that enables remote work. We're building a commerce and distribution platform for our game labels, working directly with our studios to bring value company-wide. Our team is small and agile – we release to our users quickly, and constantly iterate to elevate our product’s quality. We seek regular feedback from our users and labels to make sure we are delivering at and above expectations. We believe in giving our studios the flexibility they need to build the world's greatest games, so we plan to offer a variety of interfaces using modern technology and standard methodologies. Our success is measured by our impact on gamers and developers, not presentations or promises!

The Role Defined:

A Software Engineer on the D2C team will develop our desktop launcher application and build easily integrated, efficient libraries to support game studios across Take-Two’s labels and around the world. You will be working with system level code, mostly in C++, to help craft systems that will reach millions of gamers on multiple platforms.

As a member of the D2C Client team, you will work directly with top-notch engineers, product managers, and development partners at game studios to ensure the flexibility and efficacy of our desktop application and client libraries. You will participate in ambitious projects involving graphics APIs, console and operating system SDKs, and launcher application features such as in-game overlay and digital rights management.

Your Responsibilities:

Primary Qualifications:

Bonus Qualifications:

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