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Software Engineer - Audio

Electronic Arts
United Kingdom
2 years ago
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Calling all Audio Software Engineers! We may have your next perfect career opportunity!

This is a fully remote role working with the award-winning Slightly Mad Studios audio team within Codemasters. There is also the option of working from one of our UK studios. SMS are a unique racing-focused studio having released titles under the Project Cars series to great acclaim.

Reporting to the Audio Director and the Principal Audio Engineer, you will help provide a stunning and authentic, simulation-based motorsports audio experience. We are producing high-quality next gen games with an acute focus on realism and immersion coupled with a 360-degree audio presentation for VR, Dolby Atmos and other spatial platforms. This is a creative role that offers the freedom to explore your ideas and you will be encouraged to bring new techniques and suggestions to the table.

Your technical skills will be developed whilst working as part of an experienced team working on a custom game engine. This can be challenging, working with custom tech, although we do use Wwise middleware. You will create detailed audio simulation models of sounds associated with racing games. For example, using granular synthesis for vehicle audio reproduction. You will introduce and contribute to other more procedural systems, dynamic acoustic systems, dialogue pipelines and spatial audio/ambisonics pipelines.

Whilst not essential, if you are a "petrol-head", love racing games or perhaps you are in to exotic high-powered thoroughbred race cars and classic circuits, then this is your dream job!

Responsibilities will include:

You will need to have or be able to demonstrate:

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