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Software Engineer - Audio/Speech

Electronic Arts
Vancouver British Columbia Canada
2 years ago
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We are EA Create

EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio, and technology to life. Our teams comprise of artists, engineers, technicians, designers, and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound, and experiences. We are a diverse team, unified through collaboration, culture and craft.

EA Create Tools & Technology enables creativity by building and supporting tools, pipelines and scalable runtime environments that help content creators take their assets from offline data to rich, runtime game experiences.

The Challenge Ahead:

EA Create Tools and Technology Team is looking for people to take our voice-over systems to the next level. Voice-over is an essential part of delivering realistic and compelling experiences to your audience. From dramatic cinematic performances to sports announcing, it is everywhere in our games. To bring these experiences to our gamers, we need easy-to-use, efficient tools for our artists to author and integrate voice-over content to run in our game engines. With locations and staff across the globe in many different teams and titles, our challenge is to create a system that fulfills all their requirements. Taking these requirements and translating them into solid features for implementation will establish our voice-over vision for our studios and games current and future.

Responsibilities:

As a Software Engineer on the team, you will identify global problems, propose solutions, write software, and build technologies that help our partner teams be more efficient in voice-over pipelines and workflows, with an eye towards common, scalable solutions that work across all groups and titles. Our team partners with several groups spanning all aspects of audio creation including music, voice-over, sounds effects, and engine behaviors to bring immersive audio experiences to our end users.

Qualifications:

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