Snr Programmer - Physics

Media Molecule
Guildford, England, United Kingdom
8 days ago
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Senior Programmer - Physics

It’s an exciting time to be part of Media Molecule as we look to further push the creative boundaries of gaming. Our studio is fast paced, dynamic, collaborative and is undergoing a period of significant growth and evolution! As a result, we are now looking to grow our Engine team and hire our very first Senior Physics Programmer! The successful candidate will have the opportunity to really make their mark in this newly created role. They will take ownership of the physics roadmap, drive the physics agenda forward and will have significant impact as we continue to improve, expand and optimise the physics engine capabilities of Dreams!

What you'll be doing

Maintain and improve the physics systems and creation tools of Dreams.

Monitor and optimise performance - produce systems that are efficient, scalable and easy to maintain.

Communicate ideas, goals and constraints, collaborating with team members across multiple disciplines.

Own and drive forward the physics roadmap.

What we’re looking for

Excellent communication and interpersonal skills.

Expert knowledge of both C and C++.

Excellent debugging and analytical skills.

Extensive grasp of mathematical concepts and analysis techniques as they apply to physics engine

programming.

Solid understanding of software performance characteristics and associated ability to implement systems

optimised for performance across both CPU and GPU.

Experience with multi-threaded programming.

Able to work independently to complete assigned projects with limited supervision.

Up to date knowledge of technological developments and advancements within the games industry.

5+ years of physics engine development experience, AAA a plus.

Bachelor’s degree in a relevant subject or equivalent industry experience.

Advantageous:

Interest in games.

Experience with assembly programming.

Experience developing and refactoring code in a live service environment.

Experience developing real-time physics solutions.

Experience developing real-time rendering solutions.

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