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Snr Programmer - Engine

Media Molecule
Guildford, England, United Kingdom
2 years ago
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Senior Programmer - Engine

It’s an exciting time to be part of Media Molecule as we look to further push the creative boundaries of gaming. Our studio is fast paced, dynamic, collaborative and is undergoing a period of significant growth and evolution! As a result, we are now looking to expand our Engine team and hire a talented Senior Engine Programmer. You will be a valued member of our Engine Team you will be focused on developing and optimising core aspects of the Dreams game engine.

What you'll be doing:

Design and develop game engine technology based on direction or feedback from team leads.

Maintain and update existing systems for increased functionality, memory efficiency, and performance.

Communicate ideas, goals and constraints with team members across multiple disciplines.

Requirements:

Excellent communication and interpersonal skills.

Expert knowledge of both C and C++.

Excellent debugging and analytical skills.

Excellent understanding of software performance characteristics and associated ability to implement systems optimised for performance.

Excellent grasp of mathematical concepts and analysis techniques as they apply to game engine programming.

Detailed familiarity with hardware details of multiple game platforms, their associated capabilities and performance bottlenecks.

Significant experience optimising code for varied architectures.

Good knowledge of modern GPU architectures and low-level programming.

Experience with multi-threaded programming.

Able to work independently to complete assigned projects with limited supervision.

Up to date knowledge of technological developments and advancements within the games industry.

5+ years of engine development experience, AAA a plus.

Bachelor’s degree in a relevant subject or equivalent industry experience.

A collaborative approach, team focused approach.

Advantageous:

Interest in games.

Experience with assembly programming.

Experience developing and refactoring code in a live service environment.

Experience developing real-time physics solutions.

Experience developing real-time rendering solutions.

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