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Senior or Lead Game Mode/Missions Designer
2 years ago
Counterplay Games needs a Senior or Lead Game Mode/Missions Designer to drive design, development, and ongoing stewardship of our game mode and mission systems.
About the Role and Project:
- You’ll be a key contributor to a cooperative action shooter with a powerful player fantasy and rich theme
- Your domain, Missions and Modes, is a critical cornerstone in the foundation that supports player engagement, challenge, social play, and long-term joy
- You’ll collaborate closely with the entire multi-disciplinary team over the course of the project; designers, engineers, artists, producers, and game/studio leadership
About You:
- You’re a wayfinder: an optimistic self-starter who loves taking ideas from a point of inspiration to polished experiences via solid process: a strong vision with clear goals, a bias toward prototyping, thoughtful iteration, pride-free discourse, and - more importantly - advocacy for the players in our core audience.
- You aren’t afraid to explore past the boundaries in a relentless pursuit of the best experience for our players, asking “what if” of others and responding with “yes, and” when others bring new ideas to you.
- You adore and think in systems, and are able to deftly craft individual systems, and the relationships between systems, to achieve the goals
- You want to make a direct and lasting impact on the game both individually and as part of a team
Your Responsibilities:
- Be a visionary, listener, teammate, and maker on a multi-disciplinary, player experience-driven team
- Define goals to guide us toward excellent mission and mode experiences that will challenge and delight our players over and over again
- Create playable concepts quickly but thoughtfully, iterate on them, and in doing so build confidence and clarity in an incremental product development environment
- Break down work into well-understood components in order to communicate technical needs, collaborating with engineering and tech to realize opportunities and deftly navigate constraints
- Present the team's work to audiences and stakeholders to persuade, include, and excite
Your Interests & Skills:
- Experience with Unreal Blueprints
- Experience with and enthusiasm for the action shooter genre.
- Experience with open world and/or sandbox PvE design
- Experience servicing the evolving needs of PvE gameplay in a live ops environment.
- Having a level design and/or scripting/technical design background is a plus
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