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Senior Weapon Artist

Starbreeze
Stockholm 111 56 SE
3 years ago
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Do you want to work with an award-winning team by creating weapons for Payday, one of the most iconic and recognized brands in the games industry?

As a Senior Weapon Artist you will be responsible for the creation and development as well as planning and priority of the in-game assets. You will be driving and developing the structure and setup of the weapon pipeline. This puts high demand on technical knowledge and performance as well as visual quality and experience. The role requires you to be able to multi-task and possess good communication skills both spoken and written. As a senior the expectation to be self-driven and motivated is high, you are expected to take your specific area and evolve and drive it with minimum inputs if necessary.

Job Tasks:

Must have:

· At least 6+ years of experience working as a 3D artist within games;

· Experience from working on at least 2+ released AAA games;

· A great sense of scale and proportions, materials, color and light;

· Fluent in English with good communication skills, both verbally and in writing;

· Great experience and knowledge working with shaders, pipeline and PBR;

· Great knowledge and interest in both technical setups and mechanical functions;

· Proven knowledge of asset creation, in-game model, UV layout, LODs, Collision;

· Great understanding of real-time graphics with proven experience in creating realistic looking weapons.

To be successful in this position you are:

Still reading? Great, because here comes the good part:

We offer you a position at a company where we value empowerment, agility and ownership. While we evolve we want you to grow with us and to develop as a professional.

Sounds good? Then we can’t wait to see your resume and meet you!

We recommend that you apply as soon as possible, as interviews are held continuously. Send your application with a resume and portfolio in English. All applications must include a portfolio to be considered.

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