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Senior Visual Designer

Sharkmob
Malmö Sweden 211 22 SE
2 years ago
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" The vision is to make a UI that is integrated with the world, not only an
afterthought. My mission is to make UI a natural part of the game design
process, as it should be! "
- Lars Vincent, Art Director.

Responsibilities:

As a visual designer, your responsibility is to make sure the game is playable. How do you ensure this? Well, this should not come as a surprise for you - but obviously, the game design and gameplay must harmonize. You will make this happen through your fantastic communication skills, working closely with game designers, creative directors, character artists, animators, everyone that needs to be involved making sure you can build a user interface that works with the game!

We have three games in the making. There will be a lot of opportunities to explore and push the boundaries for what is possible within UI for all the games. You will either be a part of a brand new UI team or an established one. Exciting, right?

What is it like to work at Sharkmob?

"Ever since joining Sharkmob I've been impressed with the open communication and the amount of trust within the company. People know you are here to do your best work and trust you to make the right decisions. It's a pleasure working here in such an open and thriving environment!"
- Hugo Öringe, Sr. UI Designer

Requirements

That little extra

Who we are

Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Sharkmob is currently working on three major projects: The Bloodhunt set for release in 2021; and two proprietary, unannounced projects.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage.

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