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Senior Vehicle Render Artist
1 year ago
Senior Vehicle Render Artist | Marketing | London | Permanent
We’re Hutch, a mobile games developer & publisher with studios in central London, Dundee and Canada. Our mission is to build the most diverse and engaged automotive gaming community on mobile. Our games have been played by over 280 million people, with new titles in development.
We believe in putting our people first. Here you can make games without sacrificing quality time with family and friends. We strive to ensure our people are happy and healthy.
Our teams are small and empowered, they have the independence to take on creative and technical challenges together, to work collaboratively, to make great games and have fun along the way.
We believe in: Looking after our people, small empowered teams, complete transparency, test, learn repeat, community at the core and the freedom to focus on what truly makes a difference to our players.
We’re driven by our players! Come and join the mission!
Senior Vehicle Render Artist | Embedded | Top Drives
Hutch is seeking an experienced Vehicle Render Artist to work within our Top Drives development team focused on marketing output for the game. The successful candidate will work closely with the Art Director and our Brand and Community, Performance Marketing, Creative Services and Licensing teams to promote and showcase our game. This role will give you the opportunity to focus on concepting, designing and rendering new strategic content for a variety of platforms to meet the needs of studio teams.
We are looking for a self-motivated, pragmatic Senior Vehicle Render Artist who thrives on the ability to be creative. You will have a passion to work in the mobile free to play space and be eager to immerse yourself in the marketable positioning of Top Drives and the 2000 licensed vehicles currently available in game.
This role requires collaboration across multiple teams and the ideal candidate will be comfortable facilitating conversations across disciplines as well as sharing new ideas and concepts at an early stage.
Responsibilities
- Create engaging, impactful and high performing marketing assets for social media and ASO purposes which would include feature graphics, banners, icons, screenshots, game updates and in game events
- Transfer key marketing initiatives into high quality consumer facing visuals
- Work with the project Art Director and Brand Manager to further develop the IP’s branding
- Collaborate productively, communicating ideas and raising issues clearly across disciplines
- Own and maintain the art asset pipeline
- Foster a productive relationship with cross studio teams
- Collaborate with engineers to create and improve tooling for marketing use
- Prepare creative assets for outsourcers and ad hosting platforms
- Respond to UA performance data to update and iterate on creative assets
- Drive communication with internal stakeholders to ensure key dates and expectations are met
- Collaborate with the licensing team to ensure creatives adhere to F1 guidelines and specifications (and those of any any other relevant licensor)
Requirements
- Photoshop mastery and a good general Knowledge of Adobe Creative Suite
- Experience using Unity
- Experience using Maya
- Open and creative
- Able to communicate complex ideas in simple, visually appealing ways
- Have exceptionally strong communication skills and a teamwork oriented attitude
- Exceptional eye for composition, contrast and colour
- Understanding of social media, marketing and emerging trends
- Able to adapt quickly to scheduling changes
- Able to iterate thoughtfully and efficiently
- Share your learnings with the team
- Able to work autonomously and as a part of a team
Bonus Points
- Prior experience within the game industry
- Previous experience in brand marketing
- Knowledge and passion for video games
- An interest in cars and motor racing
- Knowledge of Adobe Substance Suite (Designer/Painter)
- Knowledge of V - Ray Rendering Software
Benefits
Life at Hutch
Our HQ is in the heart of Shoreditch, central London with other offices in Dundee and Mahone Bay, Nova Scotia. We're an agile, creative team with people at the core of our values. We reward our employees with:
- Enhanced Maternity (18 weeks) and Paternity leave (6 weeks)
- Flexible working hours
- Remote working 2 days per week
- From June - December 2022, Hutch will be trialing a 4 day working week*
- Excellent salaries
- Private health care
- Access to mental health initiatives such as private mental health coaching
- Support to learn, develop and progress within Hutch
- Free snacks and drinks
- Lots of social events, game launch parties, Thursday night drinks and much more
* This will mean that Hutch employees will work a maximum of 4 days per week (30 hours/week), with zero reductions in pay (compared to a 5 day working week).
We value diversity and as an equal opportunity employer, we encourage applications from all suitable applicants. All applicants will be considered for employment without attention to race, colour, religion, sex, sexual orientation, gender identity, national origin, veteran or disability status.
Please see Hutch Games Privacy Policy for details on how Hutch Games uses your personal data.
Come and find out more about Hutch through our blog. We make racing games, but it’s not the only thing that drives us - https://www.hutch.io/
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