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Senior VFX Artist

Pipeworks
Eugene, OR, United States
3 years ago
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Position Purpose

We ’re working hard to bring Magic: Spellslingers to life with Wizards of the Coast and are looking for a skilled VFX Artist to join our development team . The ideal Senior VFX Artist candidate will work closely with our Art Lead s and Studio Art Director to create high quality, efficient , visually interesting , real-time particle VFX across various projects and styles, ranging from cartoony to realistic effects for console, PC , and mobile platforms.

Due to COVID-19, this position will start remotely until conditions permit returning to the office in Eugene, OR. Necessary hardware and software will be provided to support a remote work environment.

Essential J ob Functions

  • Create stunning visual effects that support any given project in a timely manner
  • Investigate and test optimal approaches for each platform that hit the highest quality within the given project requirements
  • Understand what the Art Lead requires for the project then research, develop and implement solutions in engine
  • Handle all aspects of the VFX pipeline, from concept to final implementation
  • Manage and provide feedback for internal and external VFX artists

Qualifications/Skills Sets

  • Unity particle system experience is a must
  • Ability to set the studio benchmark for VFX quality
  • Experience managing or providing feedback to other VFX Artists
  • Experience with Maya or equivalent modeling program
  • Ability to create 3D and 2D elements and an understanding of PBR lighting and material authoring
  • Understanding of traditional art concepts
  • Ability to assess big suggestions and come up with creative solutions
  • A readiness to explore multiple solutions to multiple problems simultaneously to identify the best solution to a given challenge
  • Strong understanding of motion, physics , and timing
  • Works closely with Tech Art to develop new or iterate upon techniques and tools to improve VFX quality
  • Strong communication ability
  • Ability to self-manage and keep a clear and consistent schedule
  • Provide estimates for project planning and scoping
  • Inter-department work with Engineering, Design and Production as needed
  • Understanding of bug fixing and investigation
  • Contribute to studio level VFX needs within a marketing realm

Preferred Qualifications

  • High end dynamic VFX experience in Houdini, Maya or Max
  • Unreal particle system experience
  • After Effects and video experience
  • Shader creation (node based or HLSL) experience
  • Basic scripting (C#) experience

Demonstrated Ability To

  • Make strong visually impactful moments that show a strong understanding of both real and cartoony visual effects
  • Work in a self-managed and organized way
  • Work effectively with other artists and engineers to achieve project goals
  • Solve problems to the benefit of the project/team
  • Motivate other VFX artists to improve on their skills

Education & Experience Required

  • At least 5 years of experience in a similar role
  • Any degree or certification in Art or equivalent work experience

Materials Required

Candidate should provide a portfolio of art that they have created or directed and a resume detailing the projects/studios that they have been a part of.

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