Position Purpose
We ’re working hard to bring Magic: Spellslingers to life with Wizards of the Coast and are looking for a skilled VFX Artist to join our development team . The ideal Senior VFX Artist candidate will work closely with our Art Lead s and Studio Art Director to create high quality, efficient , visually interesting , real-time particle VFX across various projects and styles, ranging from cartoony to realistic effects for console, PC , and mobile platforms.
Due to COVID-19, this position will start remotely until conditions permit returning to the office in Eugene, OR. Necessary hardware and software will be provided to support a remote work environment.
Essential J ob Functions
- Create stunning visual effects that support any given project in a timely manner
- Investigate and test optimal approaches for each platform that hit the highest quality within the given project requirements
- Understand what the Art Lead requires for the project then research, develop and implement solutions in engine
- Handle all aspects of the VFX pipeline, from concept to final implementation
- Manage and provide feedback for internal and external VFX artists
Qualifications/Skills Sets
- Unity particle system experience is a must
- Ability to set the studio benchmark for VFX quality
- Experience managing or providing feedback to other VFX Artists
- Experience with Maya or equivalent modeling program
- Ability to create 3D and 2D elements and an understanding of PBR lighting and material authoring
- Understanding of traditional art concepts
- Ability to assess big suggestions and come up with creative solutions
- A readiness to explore multiple solutions to multiple problems simultaneously to identify the best solution to a given challenge
- Strong understanding of motion, physics , and timing
- Works closely with Tech Art to develop new or iterate upon techniques and tools to improve VFX quality
- Strong communication ability
- Ability to self-manage and keep a clear and consistent schedule
- Provide estimates for project planning and scoping
- Inter-department work with Engineering, Design and Production as needed
- Understanding of bug fixing and investigation
- Contribute to studio level VFX needs within a marketing realm
Preferred Qualifications
- High end dynamic VFX experience in Houdini, Maya or Max
- Unreal particle system experience
- After Effects and video experience
- Shader creation (node based or HLSL) experience
- Basic scripting (C#) experience
Demonstrated Ability To
- Make strong visually impactful moments that show a strong understanding of both real and cartoony visual effects
- Work in a self-managed and organized way
- Work effectively with other artists and engineers to achieve project goals
- Solve problems to the benefit of the project/team
- Motivate other VFX artists to improve on their skills
Education & Experience Required
- At least 5 years of experience in a similar role
- Any degree or certification in Art or equivalent work experience
Materials Required
Candidate should provide a portfolio of art that they have created or directed and a resume detailing the projects/studios that they have been a part of.