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Senior UX/UI Designer

BetaDwarf
Onsite/Remote
2 years ago
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Join us on a journey to friendship the world through cooperative games! We are a small Copenhagen studio with big dreams. We have been in the business for 10 years, and are now looking for someone to level up our UX/UI capability on our newest, biggest and most ambitious production ever. Our new game is a cross-platform cooperative GaaS title aiming to define a new subgenre - a great opportunity to apply your pro skills and to invent something new and exciting along the way.

Job description

We expect you to be well-versed in research and designing complex user flow. You have to be a MMO/MOBA player yourself, and have a keen eye for the genres’ evolution with them going mobile in recent years. You will contribute to the full cycle of UX/UI work for an innovative cooperative game that is set out to be the ultimate friend-making machine. You will report to the Lead Game Designer (all designers on the team report to the same person).

Our ideal candidate is self-reliant and flexible - somebody who wants to do their best work and make an impact in an exciting company, and help to foster a culture of design thinking.

Responsibilities

  • Collaborate with cross-functional teams of designers, engineers, and artists on creating the best UX/UI solutions for our creative vision: from setting design goals to creating wireframes and aesthetic designs.
  • Create fantastic UI Art to visually express your UX designs
  • Analyze designs, give feedback and contribute from UX/UI perspective
  • Research existing solutions in the market and study our player community needs and preferences to inform our designs
  • Propose and effectively communicate designs to the production team through wireframes, interactive prototypes, and documentation
  • Develop, conduct and analyze playtests, surveys and focus groups to inform iterations
  • Identify and execute on opportunities for UX/UI workflow improvement

Requirements

  • 5+ years of industry experience in UX/UI design roles
  • A few past releases under your belt, ideally live games that you have supported after the launch. At least one of them should be a cross-platform title
  • Experience working with design systems; we use Figma, Miro, Adobe After Effects, Illustrator, Photoshop. We would expect to see a relevant portfolio
  • Strong UX research skills with real cases to demonstrate them
  • Fluent in English

Pluses

  • Unity UI implementation experience.
  • Veteran MOBA and MMORPG player
  • Data/BI background with skills to measure player experience to inform design

What we offer

  • 25 days paid vacation + national holidays
  • 40 hours/year paid time off to take care of personal/practical stuff
  • 37.5 hour work week
  • Fully compensated parental leave
  • Danish work-life balance
  • Option to work remotely, hybrid or on-site
  • Relocation assistance to Denmark
  • Daily lunch buffet (including vegan/vegetarian option)
  • Free snacks and beverages such as fruits, protein bars, cakes, etc.
  • Friday bars, leisure activities and yearly 2-3 days offsite company events
  • An ambitious and dynamic team of fun, vibrant colleagues located near the heart of Copenhagen
  • Career growth opportunities via mentoring, courses, and an environment that challenges you to grow and focuses on continual improvement
  • To be part of a rapidly growing company
  • Venture journey with optional Employee Stock Option Program

HOW TO APPLY:

If you think this sounds like you, press apply and include:

  • A cover letter detailing why you are interested in working at BetaDwarf, what familiarity you have with our games and any relevant knowledge or experience with the games industry
  • Resume
  • Portfolio

The role is full-time, and starting as soon as possible. We will be conducting interviews on an ongoing basis.

With a very diverse team hailing from all over the world, we welcome applicants of all nationalities and all walks of life.

COVID-19 Precautions applied as per current recommendations.

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