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Senior Tools Programmer (RealityCapture)
2 months ago
Quixel is all about bringing artistry and speed back to next-gen workflows. As part of Epic Games, we continue our mission to scan the world and to build an ecosystem that unlocks triple-A level artistry for everyone. Whether you work in film, games, or visualization, you can create hyper-realistic or stylized art with the world’s largest scan library, one-click integrations, and rapid material creation. Megascans, Bridge, and Mixer help shape the future of 3D graphics.
What We Do
We make RealityCapture, the photogrammetry software that is changing the industry. Unbeaten, game-changing technology used by the world’s biggest game and movie studios. Never heard of photogrammetry before? Don't worry. You don't need to have experience with photogrammetry for this position. You can consider it as a magical black box that is able to convert many images of an object into textured 3D mesh that you can actually print on your 3D printer or use as an asset in game or movie.
RealityCapture is a desktop application. It is similar to 3D editing applications like Blender etc. on the first look. However, it is different. Simply speaking, it displays 2D images, their position and orientation in 3D as well as a sparse point cloud, and final 3D reconstruction in a 3D view. It also provides 3D tools and settings needed to process the images, geo-reference the scene and deliver the final 3D textured model, maps, etc.
What You'll Do
We’re looking for an experienced C++ Programmer who is passionate about developing highly optimal algorithms and top class 3D Graphics features, innovations and tools for our application.
Your 3D tools and features will help game and movie industry artists (besides other industries) to create next generation experiences and effects never possible before. Your work will be visible to many users worldwide. Become part of this Epic family and contribute to a magical technology that is shaping the future.
In this role, you will
- Code computer graphic modeling and editing tools for RealityCapture in C++
- Implement new 2D/3D tools in RealityCapture application (mosaicing editor, 2D/3D labeling, 2D masking, 3D sculpting tools, UV map editing tools etc.)
- Extend internal infrastructure and frameworks
- Collaborate with teams across Epic Games
What we’re looking for
- Advanced C++ programming skills
- Hands on experience with 2D or 3D editor tools development
- Experience with DirectX or OpenGL
- Ability to design complex modules and architectures
- Ability to design optimal algorithms with respect to CPU/GPU and memory
- You’re user-focused, passionate, scrappy, solutions-focused, and innovative. These traits equal success at Epic and influence everything we do
EPIC JOB + EPIC BENEFITS = EPIC LIFE
We pay 100% of benefits for employees. Our current benefits package includes cover for life and sick insurance, enhanced sick pay, pension, occupational injury insurance, transportation and health care allowance.
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Quixel brings artistry and speed back to next-gen workflows, allowing computer graphics artists to create worlds of their own. As part of Epic Games, we continue our mission to scan the world, and make high-quality content and innovative technology freely accessible to everyone in the form of Megascans, Bridge, and Mixer. Discover more at www.quixel.com.
Like what you hear? Come be a part of something Epic!
Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.