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Senior C++ Developer - Import/Export & Interfaces
2 years ago
Quixel is all about bringing artistry and speed back to next-gen workflows. As part of Epic Games, we continue our mission to scan the world and to build an ecosystem that unlocks triple-A level artistry for everyone. Whether you work in film, games, or visualization, you can create hyper-realistic or stylized art with the world’s largest scan library, one-click integrations, and rapid material creation. Megascans, Bridge, and Mixer help shape the future of 3D graphics.
CAPTURE REALITY
WHAT WE DO
We make RealityCapture, the photogrammetry software that is changing the industry. Unbeaten, game-changing technology used by the world’s biggest game and movie studios. Never heard of photogrammetry before? Don't worry. You don't need to have experience with photogrammetry for this position. You can consider it as a magical black box that is able to convert many images of an object into textured 3D mesh that you can actually print on your 3D printer or export and use as an asset in game or movie.
RealityCapture is a desktop application. It is similar to 3D editing applications like Blender etc. on the first look. However, it is different. Simply speaking, it displays 2D images, their position and orientation in 3D as well as a sparse point cloud, and final 3D reconstruction in a 3D view. It also provides 3D tools and settings needed to process the images, geo-reference the scene and deliver the final 3D textured model, maps, etc.
WHAT YOU'LL DO
We’re looking for a senior C++ Developer who is passionate about developing and maintaining communication interfaces, SDKs, Plugin Systems and integrating/developing 2D/3D file importers and exporters.
Your work will help leading game, and movie industry artists (besides other industries) to create next generation experiences and effects never possible before. Your work will be visible to many users worldwide. Become part of this Epic family and contribute to a magical technology that is shaping the future.
In this role, you will be responsible for
- Maintaining and extending 2D and 3D file exporters and importers inside RealityCapture application.
- Being able to design and implement optimal out-of-core algorithms converting internal mesh representations into 3rd party format
- Maintaining and extending custom plugin system
- Maintaining and extending RealityCapture SDK
- Creating the architecture for the assigned tasks and their implementation
- Working with agile tools and agile way of working
- Writing Unit tests & execute bugs fixing and peer code-reviews
What We're Looking For
- University education - Master's in Computer Science or related field
- Deep domain expertise
- Hands on experience with custom implementation of several 2D / 3D file formats importers / exporters
- Hands on experience with a SDK implementation or a some plugin system implementation
- Deep understanding of COM, Interfaces, smart/weak pointers, memory ownership, etc.
- Advanced Microsoft Visual C++ programming skills
- Individual contributor
- Ability to design complex modules and architectures
- Ability to design optimal algorithms
- Expected knowledge of the computational complexity theory
Nice To Have Skills
- Experience with networking layers, protocols, architectures
- Previous experiences with creating computer graphics applications
- Solid Python skills
About Us
Quixel brings artistry and speed back to next-gen workflows, allowing computer graphics artists to create worlds of their own. As part of Epic Games, we continue our mission to scan the world, and make high-quality content and innovative technology freely accessible to everyone in the form of Megascans, Bridge, and Mixer. Discover more at www.quixel.com.
Like what you hear? Come be a part of something Epic!
Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.
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