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Senior Technical UX Program Manager

ProbablyMonsters
Bellevue, WA, United States
2 years ago
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About ProbablyMonsters™ Family of Studios

ProbablyMonsters Family of Studios is developing 3 simultaneous AAA games in multiple genres. Since our launch in 2019, we have built 3 studios so far. Firewalk™ is working on a new multiplayer game to be exclusively published by PlayStation. Cauldron™ is developing a single-player, adventure-driven game and our RPG Team has a next-gen open world experience in progress.
We recently announced the largest Series A raise in game development history at $200 MILLION to continue building long-lasting game studios. We are committed to providing our teams with the resources and creative environment needed to foster stable, rewarding, and life-long careers. Our Monster mindset of people-first, our ethos of predictable excellence, and our purpose of inspiring a healthier industry has attracted 200+ likeminded professionals who unapologetically defend the sustainable home we have built together, a home free of storms that allows for focused game development.
The Product Group is the team responsible for the end-to-end success of our family of studios within our ecosystem, accelerating development and providing vision, support, guidance, tools, and processes to solve common development challenges, allowing teams to focus on making amazing games.

The Role:

We are looking for a Senior Technical UX Program Manager to join our team. This role reports to the Director of Production and sits within the Product Group which is responsible for the end-to-end success of our family of studios within our ecosystem, accelerating development and providing vision, support, guidance, tools, and processes to solve common development challenges.

Partnering with production across all studios, you will accelerate our game development team's production and help solve core technical production while removing annoying blockers.
Partnering with UX and engineering teams to design, spec, and deliver technical systems and tools, you’ll also be accountable for how we evolve our ecosystem of production tracking and portfolio management.

As a part product manager, end-user, and engineer, you have the experience and background that can firsthand craft tools that allow the business to track game progress through development and connect to other business systems.

Who You Are:
What You Will Do:
Minimum Qualifications:
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