Senior Technical Level Designer

People Can Fly
Montréal QC ca
8 days ago

Job Description

- Implementing gameplay scenarios using the existing toolset to forge gameplay elements such as checkpoints, objectives, enemy spawns and special events into compelling gaming experiences
- Maintaining the big picture of all connected features used by the department, identifying weak spots and missing links, proposing and driving improvements to the toolset, workflows and pipelines
- Working directly with programmers, game designers, artists and animators to create essential tools and solutions, handle dependencies between features, facilitate teams cooperation and contribute to the vision of the game
- Assessment of designs, game features and pipelines, identifying potential risks, looking for systemic improvement
- Assisting with prototyping and production of the technical elements for game features
- Testing new features and tools before they are deployed to the rest of the team to ensure they meet department’s requirements
- Prototyping new systems & features
- Ensuring Level Designers comply with the official metrics and technical standards
- Reviewing blueprints done by team members, analyzing them to identify any additional efforts required for optimization or reducing the risk of bugs
- Implementing prefabs that are easy to use, configure or adjust by team members
- Making sure the Level Design team can efficiently maintain a balance between the creative vision for the project and the technical budget restraints provided by -- Technical Director by acting as a technical reference for the team in relation to level design
- Assisting the rest of the department with debugging and bug fixing, collaborating with other teams on interdisciplinary investigations when needed
- Maintaining owned project documentation.
- Contributing to company’s knowledge base and cooperating with other teams to keep it up-to-standards
- Manage or supervise work of established Strike Teams
- Sharing knowledge with less experienced peers
- Occasionally support Lead in recruitment projects with HR collaboration
- Occasionally can onboard new hires


- Typically 5+ years of professional experience or at least one shipped PC or console AAA title,
including 3+ years of experience on a technical designer position
- Technical background - experience with scripting languages, understanding of programming paradigms and concepts
- Strong Unreal Engine 4 knowledge and full working proficiency in Unreal Engine Editor
- Experience in development of multiplayer / co-op title, understanding replication and network communication
- Experience with performance profiling and optimization
- Debugging experience, high problem-solving skills and strong internal drive to understand how things work
- Ability to focus and work without micro-management while adhering to schedules
- Great understanding of creative and game development processes
- Strong verbal and written communication skills in English
- Open-minded team player attitude
- Strong work ethic and self-motivated
- Passionate about playing and making videogames
- Knowledge and passion for games.

Nice To have:

- Experience with multiple different 3D engines
- Experience in design of tools and workflows
- Interdisciplinary experience, generalist approach, modding experience
- Knowledge of Maya, 3DS Max or similar 3D package
- Open World Experience
- Procedural content experience
- 1st person shooter experience

Additional Information



Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting AAA projects with the top publishers in the industry: Project Gemini with Square Enix and Project Dagger, in addition to a new IP to be self-published and two other games in a concept phase. One of our IPs is also being adapted for VR technology.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

If you feel yourself able to deliver as nobody else, take ownership of your projects, and are ready to leave a mark on a game you work on, apply now!

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