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Senior Technical Level Designer
3 years ago
Job Description
- Implementing gameplay scenarios using the existing toolset to forge gameplay elements such as checkpoints, objectives, enemy spawns, and special events into compelling gaming experiences
- Maintaining the big picture of all connected features used by the department, identifying weak spots and missing links, proposing and driving improvements to the toolset, workflows, and pipelines
- Working directly with programmers, game designers, artists, and animators to create essential tools and solutions, handle dependencies between features, facilitate teams cooperation and contribute to the vision of the game
- Assessment of designs, game features, and pipelines, identifying potential risks, looking for systemic improvement
- Assisting with prototyping and production of the technical elements for game features
- Testing new features and tools before they are deployed to the rest of the team to ensure they meet the department’s requirements
- Ensuring Level Designers comply with the official metrics and technical standards
- Reviewing blueprints done by team members, analyzing them to identify any additional efforts required for optimization or reducing the risk of bugs
- Implementing prefabs that are easy to use, configure or adjust by team members
- Making sure the Level Design team can efficiently maintain a balance between the creative vision for the project and the technical budget restraints provided by Technical Director by acting as a technical reference for the team in relation to level design
- Assisting the rest of the department with debugging and bug fixing, collaborating with other teams on interdisciplinary investigations when needed
- Maintaining owned project documentation. Contributing to the company’s knowledge base and cooperating with other teams to keep it up-to-standards
Qualifications
- 5+ years of professional experience or at least one shipped PC or console title,
- including 3+ years of experience in a technical designer position
- Technical background - experience with scripting languages, understanding of programming paradigms and concepts
- Strong Unreal Engine 4 knowledge
- Experience in the development of multiplayer / co-op title, understanding replication
- and network communication
- Experience with performance profiling and optimization
- Debugging experience, high problem-solving skills, and strong internal drive to understand how things work
- Ability to focus and work without micro-management while adhering to schedules
- Strong verbal and written communication skills in English
- High work ethic and self-motivation
- Passion for Games
- Excellent communication skills
Nice to have
- AAA and/or console development experience
- Experience with multiple different 3D engines
- Experience in the design of tools and workflows
- Interdisciplinary experience, generalist approach
- Knowledge of Maya, 3DS Max, or similar 3D package
Additional Information
What we offer
- A competitive salary and performance-based bonuses
- Personal development opportunities and the possibility to work in a multicultural environment
- Work in a creative team with people full of passion for what they do
- Private health care including dental treatment & MultiSport card
- Business trips and integration events
- Comprehensive assistance in relocation
- Fresh fruits, snacks, and beverages for everyone in the office
- Free library with a wide range of games and books
- In-company English language classes and Polish lessons for foreigners
- An informal atmosphere, no dress code, no unwanted formalities
Company Description
People Can Fly is one of the leading and most experienced Unreal Engine studios in the world. We took off in 2002 and since then, we have never slowed down. We made our mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, and Gears of War: Judgement. After being part of the Epic Games family, our desire to stay free and create on our own terms eventually made us independent.
Over the years our studio has grown from 40 to nearly 300 people, whom we affectionately call ‘aviators’, located across the globe. You’ll now find us not only in Poland, but also in the United Kingdom, the United States, and Canada. Our world-class creative teams are currently working on two exciting AAA projects - Outriders and a brand new action-adventure title.
We make great games and this is why freedom and ownership stay at the center of everything we do. We make sure that our culture stays informal, whilst direct communication and a quick decision-making process really matter. As a PCF aviator, you’ll have a real impact on the games we’re working on. You’ll also receive access to our solid know-how, creative resources, and constructive feedback at every stage of development. We want to embrace your contribution!
This is a unique moment in our history. Take flight on this amazing journey with us and become a part of something truly special!
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