Senior Technical Designer [New IP] (513)
18 days ago
As part of a multidisciplinary production team, develop and maintain gameplay ingredients, systems and pipelines to create game features and content within the scope of a project. Support other disciplines by bridging the gap between engineering and design. Constantly seek to improve production efficiency and product quality
- Drive the prototyping of technical elements of game features;
- Collaborate with the Technical Directors to establish and share the project’s technical constraints;
- Keep up to date with game design, assess game features, highlight risks, and work with Technical Director to design and develop systemic solutions;
- Help maintain a balance between the creative vision for the project and the technical constraints;
- Define and champion best practices, guidelines and standards;
- Collaborate with the Leads and Technical Direction to set the project metrics;
- Follow and champion the project metrics;
- Review and validate content to ensure that it meets technical standards conforms to metrics and best practices, communicate issues to designers;
- Collaborate with others in the development of innovative content and contribute to efforts to improve the technical quality of the content;
- Document and communicate changes to affected stakeholders;
- Assess tools and pipelines and work with the Technical Director to design and implement improvements;
- Validate new features and tools, participate in their deployment to the rest of the team;
- Contribute to documentation and organise training sessions for all designers on the tools and methods used on the project;
- Debug and implement reliable solutions to difficult issues;
- Provide technical support on the tools and engines to the team.
Skills and Knowledge
- Visual scripting or coding in at least one language;
- Curiosity and drive to understand how things work;
- Solid analytical and problem-solving skills;
- Ability to understand and communicate in technical language;
- Ability to clearly express and present ideas;
- Knowledge of industry standard technologies and workflows
- Development experience in a design or technical role, with significant involvement in 1 released products a plus;
- Full-lifecycle experience;
- Bachelor’s degree in game-design, programming or equivalent industry experience;
- Experience with 3D engines (Such as Unity, Unreal, CryEngine etc.);
- Training or experience in programming is an asset
Benefits & Relocation
We’re offering flexible working with some remote work available, 25 days annual leave + Christmas shutdown (usually 3 days), private healthcare (with option to add immediate family), life insurance & income protection, workplace pension scheme, paid volunteering days, annual fitness & well-being allowance, games, technology & merchandise, subsidised travel and excellent relocation support, should you need it!
Find out more about Ubisoft Reflections: https://reflections.ubisoft.com/about/ubisoft-reflections/
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