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Lead Technical Artist
3 years ago
Wave brings people together through virtual entertainment. Our shows enable artists and audiences to collaborate in the creation of the most interactive live performance experiences in the world. Waves are live, interactive and immersive shows that are unlike any virtual concert you have ever experienced. We combine the best of live music, gaming and broadcast technology to transform the live music experience. Waves are live streamed globally on wave.watch and across popular social and gaming platforms including YouTube, Twitter, Twitch, TikTok, Facebook and Roblox.
As a Lead Tech Artist, you will help inform, design and build the tools, pipelines, shaders and art techniques for creating our shows in the most efficient and effective way possible. You will collaborate closely with design and art leads to make sure our pipeline is adapting correctly to the creative needs of the company, while also helping inform our creative direction from an art content production view point.
Job Requirements:
- 5+ years of experience as tech artist in Unity or Unreal
- Multiple titles shipped, preferably in games or AR/VR/XR space
- Shader writing abilities
- Strong scripting abilities in C#, Python or relevant languages
- Design and develop content creation pipelines and tools for the art team
- Deep understanding of real-time 3D game engine concepts and techniques
- Ability to diagnose and optimize real-time 3D graphics
- Professional experience working in game engines
- Understanding of basic digital audio concepts
Preferred Skills:
- Experience with Houdini and/or procedural content creation workflows
- Graphics programming knowledge
- Experience creating audio-reactive content
- Familiar with motion capture technology, Mechanim, IK, character rigging
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