Senior Technical Artist
17 days ago
Tripwire Interactive is looking for talented, dedicated, and passionate individuals to join our team. We're an independent video game developer and publisher, known for first-person shooters like Red Orchestra, the wildly popular Killing Floor series, and more recently, the action RPG Maneater. Tripwire has solidified its place as one of the games industry’s leading independent developers. Our independence means the ability to work on our own timetables to craft games with a singular voice that reflects our own unique vision. We’re located in Roswell, GA, a historic suburb of Atlanta, where living is affordable and proximity to the city provides for plenty of opportunities. We believe in a collaborative work environment where team members are encouraged to take risks and push the boundaries of our medium. If that sounds like something you could get into, we'd love to hear from you!
Without a doubt, our office is an awesome place to work, but at Tripwire we recognize that the true “office” exists both inside and outside of our state-of-the-art facility. With our brand new “Next-Gen” Remote Work policy, we are able to remain fully productive regardless of what the world throws at us by allowing all employees to choose whether they’d like to work in-office, at home, or a bit of both. This program has been designed to give all Tripwire employees the tools to help them deliver their best work. For more information on Tripwire’s Next-Gen Remote Work Policy click here .
Responsibilities
Reporting to the Lead Technical Artist, you will:
- Collaborate with environment, weapon, and character teams to anticipate and develop solutions to various visual or art pipeline challenges
- Collaborate with engineering and design teams in researching and optimizing new tools for game features
- Collaborate with other Technical Artists to ensure consistent technology, standards, and content creation
- Prototype new techniques to facilitate more efficient content production
- Create supporting documentation for techniques and process
- Perform studies in order to expand your skill set and/or stay current with technical knowledge about current state-of-the-industry texturing techniques, content workflows, tools and pipelines
Qualifications
- Minimum 5 years of professional experience
- Focus in tools development for environment content
- Portfolio demonstrating a variety of technical tools & solutions, as well as some artistic works
- Expert knowledge in at least one 3D software package (Blender, Max, Maya, etc.)
- Strong general knowledge of Unreal Engine 4 / 5
- Strong experience with Unreal Blueprints
- Ability to identify complex problems and propose solutions while working within real-time technical restrictions
- Functional experience with Unreal C++
- Solid understanding of PBR rendering and the interaction between materials and lighting
- Understanding of texel density, memory limitations, instruction costs, etc
- Ability to work effectively with minimal supervision
- Ability to manage and organize work in order to meet deadlines
- Must be proactive, punctual, diligent, articulate, and organized
Preference to Applicants with:
- Shipping at least one AAA title as a technical artist
- Experience with optimizing for consoles
- Knowledge of other scripting languages such as Python, MEL, MaxScript, etc.
- Familiarity with Unreal Engine’s material editor
- Ability to tool for Blender
- Knowledge of Substance Designer
Benefits:
- Profit Share
- Medical, Dental, & Vision 100% of premiums for the family covered by Tripwire
- Up to 30 days of PTO
- 16 paid Holidays
- Short Term Disability & Long Term Disability
- 401k Match
- Flexible Spending Account
- Flexible Hours
- Employee & Family Team Building Events
- Volunteer Days
Core Hours 10am to 4pm EST
Salary: $100,000- Depending on Experience
This job description outlines primary duties and qualifications and is not intended to identify all tasks that may be performed. Individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
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