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Technical Artist
4 years ago
GSN Games is looking for a Senior Technical Artist to join our fabulous team in Kyiv!
What You’ll Do:
As a Senior Technical Artist at GSN Games, you will be working directly with the Art Director and the Tech, Creative Production teams on various projects making our world-class mobile products beautiful and aspirational. You will:
You Will:
- Work closely with 2D artists to bridge the gap between artist and developer.
- Lead the charge on problem-solving for technical issues that may arise from other programs when working within Unity.
- Create in-game art assets.
- Anticipate the needs of artists, then create artist-friendly tools for use within Unity.
- Research and oversee the implementation of rendering techniques such as particle systems, shaders. Custom plugins.
- Create highly optimized mobile shader/material directories for artists to use within Unity across all projects.
- Be creative! Openly suggest more beautiful, fun and dynamic ways to do things, and back that them up by trying. We want to learn from you!
- Evangelize your point of view. Give and seek open feedback. Evolve. Be comfortable educating your peers on how you make technical artistry happen.
- Mentor and work with non-technical artists.
About You:
- Expert experience in Unity.
- Experience in a 3D package.
- Excellent ability to create 2D & 3D art.
- Experience with 2D animation packages for character animation.
- Highly proficient in the Unity3D main scripting language C# and proficient in other scripting languages such as JavaScript, Boo and ActionScript 3.
- Experience creating effects within Unity.
- Experience developing for mobile platforms (iOS and Android).
- Ability to create and modify existing tools, scripts, or assets for mobile.
- Strong understanding of shaders.
- Ability to proactively seek out and identify technical constraints while conceptualizing, and executing solutions through the creation of new tools.
- A mind for both artistic and technical workflows.
- Strong ability to make critical artistic and process decisions to produce the best quality product quickly and efficiently.
- Ability to provide detailed information on status of game production, builds and specific deliverables.
- Excellent Adobe Photoshop knowledge.
- Experience implementing stylized VFX for mobile a plus.
- Experience in particle systems in Unity or other special effects packages a plus.
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