As a Senior Technical Artist, you will be working alongside a talented art team driving forwards cutting-edge visuals, providing technical guidance and defining art workflow and pipelines.
You will be joining the studio in a key role at pivotal time as we scale up to develop an ambitious and ground breaking open-world game. The role brings the opportunity of making a significant personal contribution to a high-profile project.
We believe in iterative development, and you will need to be comfortable working in a fluid environment with competing demands.
Responsibilities
- Work closely with the Art Director and Technical Director to define and maintain art workflows.
- Clearly communicate and document art production pipelines.
- Shader research and development.
- Provide guidance to artists encouraging best working practices and strong asset organisation.
- Proactively provide suggestions on how to utilise new technologies and tools and implement them into our workflow.
- Liaise with engine team to troubleshoot issues and find solutions.
- Provide clear guidance on technical performance constraints and help define asset budgets.
Requirements
- Expert knowledge of game engines and the technical constraints and challenges of game development.
- Significant experience with 3D modelling tools such as 3ds Max, Maya, or ZBrush, in a video game environment.
- Excellent technical understanding of art pipelines, memory and rendering budgets.
- Excellent communication skills, and comfortable working across multiple teams.
- Knowledge of at least one programming language (such as Python, C++).
- Understanding of modern procedural asset creation techniques (Scanning, Marvellous).
- Strong interest in the latest advancements in video game graphics and visual trends.
- 4 years minimum experience as Technical Artist in the games industry.