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Houdini Technical Artist (f/m/d)
2 years ago
At Klang we create products that inspire people to deepen their understanding of the emergent nature of society and collectively envision a better future. At the heart of Klang is SEED an accessible, persistent world in which players share a history and shape a future. We provide an environment for a broad audience to belong and develop relationships in a society simulation inspired by life itself.
As a Houdini Technical Artist (f/m/d) you will work closely with artists and engineers on contributing to our existing pipelines, building new features on top of them, and integrating them inside Unity and various DCCs.
Sounds good? Then we can’t wait to see your resume and meet you! Send your application with a resume and portfolio in English. All applications must include a portfolio to be considered.
Requirements
- Create Houdini tools and integrate them inside our modified Unity pipeline.
- Write Python pipelines around DCCs.
- Proactively reach out to art, rendering, and other departments to gather requirements and understand their needs.
- Write technical and user documentation, and train internal users to use the tools and workflows developed by the team.
- Optimize content and procedural generation pipelines to increase stability and performance.
- Research new technologies and solutions in close collaboration with engineers.
Who we think will be a great fit:
- 2+ years of relevant experience working as a Technical Artist in professional game development, including some experience with Houdini.
- Experience with Unity, its related tools and workflows, and writing custom editors.
- Experience in training and onboarding internal users.
- Solid knowledge of VEX and Python.
- Solid knowledge of third-party tools, such as Houdini and other DCCs.
- Experience in documenting and optimizing workflows.
- Solid knowledge of game art content creation for real-time game rendering.
- Gives and receives constructive feedback and works well in a collaborative team environment.
- Communicates fluently in English, both verbally and in writing.
Bonus :
- Solid understanding of linear algebra and geometry.
- Gifted eye for developing and working within a designated artistic style and the ability to execute according to the overall art direction and project goals.
- Experience with profilers to find bottlenecks in real-time rendering and game art content.
- Experience in creating and optimizing shaders in HLSL.
- Experience with C#.
Benefits
- An opportunity to work on a groundbreaking project, building the MMO of the future with a lot of room for professional and personal development
- Competitive salary and 27 days of paid vacation
- Monthly public transport travel pass
- Monthly company co-contributions to private pensions
- Reimbursement for physical health activities
- Employee Assistance Program
- Mental health support
- Flexible office hours (with core hours) and options for international remote work
- Monthly team events and activities
- A dog-friendly office, adjustable standing desks, ergonomic chairs and mobile aircon units for hot summers
- Healthy snacks and drinks in the office
- State-of-the-art work hardware and a company phone
We explicitly encourage applications from applicants from groups underrepresented in games/tech spaces. We value all kinds of backgrounds and walks of life.
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