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Content Technical Artist [Black Budget]

PUBG
Amsterdam
2 years ago
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We are KRAFTON – a collective of independent game development studios brought together to create innovative and engaging entertainment experiences for gamers across the world.

Since the release of our flagship title – PUBG: BATTLEGROUNDS – in 2017, it has become one of the highest selling video games of all time with over 70 million copies sold.

We are headquartered in Seoul, South Korea, with regional KRAFTON offices located across the globe.

Our Amsterdam Office is KRAFTON’s EMEA Headquarters which covers the Europe, Middle East & Africa, and the CIS regions, with teams dedicated to Publishing, Esports, Content, Communications and General Operations. These teams support all local offices and development studios in our region.

Onsite, our Amsterdam Office also houses PUBG Studios which is busy with the development of an exciting new IP, currently known as Project “Black Budget”.

As a Technical Artist, you will be bridging the gap between artists and engineers, ensuring performance and technical compliance. You will research, innovate, and give technical support and guidance to help us reach the highest quality possible in the most efficient manner.

For this role, we are looking for a Technical Artist with strong artistic sensibilities and technical prowess, a good amount of experience with art pipelines and writing and maintaining shaders for the art teams.

Basic Responsibilities

  • Act as a point of contact between the art and programming teams
  • Create, maintain, and document shaders for the art teams
  • Stay up to date on trends and methodologies in current and future graphics software and hardware to develop early planning of tools and processes
  • Put in place graphic production pipelines
  • Work closely with the Art Leads to deliver the art vision within the project requirements
  • Drive optimization and debugging to fix issues raised

We are looking for:

  • Several years of experience in a similar role within the games industry
  • Shipped at least 1 AAA title
  • Strong technical proficiency with Unreal Engine 4\5
  • Strong shader and material authoring skills, with the ability to read and write shader code
  • Understanding and history of proficiency in using 3D graphics software such as Maya\Max or similar, Houdini, Substance
  • Working knowledge of scripting/programming using languages such as C++, Python, etc.
  • Technical proficiency in areas of 2D and 3D art
  • Experience with VFX such as particle, soft, and rigid body simulations

What we offer:

  • A competitive salary
  • An allowance to cover the Dutch mandatory health insurance
  • 25 paid + 4 extra paid working days off a year
  • Relocation package
  • Pension scheme
  • A commuter allowance
  • Health and Wellness allowance
  • A range of snacks & drinks
  • Full assistance with visas and the 30% ruling applications when the candidate is eligible

More about our Amsterdam office…

Our office is situated in the Amsterdam Zuid area, a buzzing business hub in the southern part of the city.

Close to our office, you can find a broad choice of cuisine – such as the iconic Market 33 Food Hall, which offers vibrant social settings.

Also, nearby is one of the main public transportation hubs – Amsterdam Zuid train, metro, tram & bus station, bringing the city’s highlights close, be it one of the many museums, canals, parks, or culinary experiences you are interested in.

Likewise, our Amsterdam team reflects the city’s diverse atmosphere – being mainly expats, we currently represent more than 40 different nationalities, and we are still expanding our team!

We welcome all applications!

We are proud to have such a multicultural environment and we strive to create a safe, inclusive, and harmonious atmosphere for everyone to thrive in. We invite applications from all genders, sexual orientations, races, colors, religions, and ages.

If this sounds like a good fit for your skills and experience, then apply right away!

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