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Senior Technical Artist - Lighting | Halo Infinite
3 years ago
Build amazing experiences in Halo Infinite , connect players across platforms in Minecraft , unleash your creativity on original IP or think strategy with Magic: The Gathering Arena . SkyBox Labs is a game development studio that works on some of the world’s most iconic games. Our current projects include working as a co-developer on Halo Infinite , projects in the Minecraft Universe , supporting the development of Magic: The Gathering Arena , and original title, Stela . As one of Vancouver’s fastest-growing game studios, since our inception in 2011, SkyBox Labs has evolved from a group of 8 people developing independent projects to a team of over 200 engineers, artists, designers, producers, and more.
SkyBox Labs is looking for a Senior Technical Artist to join our Halo Lighting Graphics team! Bridging the gap between artists and engineers, you will take ownership over lighting features and systems and play a significant role in delivering the highest quality real-time lighting on one the world's biggest AAA franchises.
Responsibilities
- Work primarily with engineers to design lighting technologies, workflows, standards and guidelines for lighting artists to produce lighting content
- Enhance knowledge and improve skills by keeping current with cutting edge industry trends and technologies
- Validate existing lighting methods and tools
- Create test scenes to help in the development of new lighting techniques and technologies
- Assist in automating lighting workflows through scripts and tool creation
- Create and update documentation on lighting workflows and tools
- Independently problem-solve and debug lighting content from lighting artists
Qualifications
- Experience working on PC or console games
- Thorough understanding of real-time lighting concepts such as real-time shadows, reflection, baked lighting, global illumination, physically based shading and post processing
- Experience with real-time rendering and lighting in a game engine such as Unreal or Unity
- Knowledge of optimizing lighting content from lighting artists to maintain memory and frame rate requirements
- Ability to work within a multidisciplinary team, but also autonomously with minimal direction
- Excellent written and verbal communication skills
- Strong creative and technical problem solving skills
Nice-to-haves:
- Experience shipping at least one AAA game title
- Proficiency in a variety of software and tools such as Maya and Photoshop
- Scripting or coding experience would be a strong asset
- Experience with shader authoring would also be a strong asset
- A passion for high quality games!
A Culture of Empowerment, Collaboration and Personal Growth
Our studio’s success can be attributed to our culture of empowerment, collaboration and personal growth. We employ a flat structure where all team members are heard, respected and trusted. We encourage knowledge sharing and personal growth through our many Lunch & Learns and frequent feedback. This culture is underscored by our strong commitment to work-life balance.
One major thing that we’re proud of is that we’ve been able to grow a 200 person studio while cultivating an inclusive grassroots culture. We value our team members’ various backgrounds, hobbies, skills, and interests and this is demonstrated through our broad spectrum of social clubs: Join our soccer team, fitness group, potluck club, or one of our many D&D groups - you can even start your own!
Work During COVID-19
In order to keep our employees, candidates and community safe during the COVID-19 pandemic, the majority of our teams are working from home within Canada. All interviewing, onboarding, and most work will take place remotely for the foreseeable future.
SkyBox Labs is proud to be an equal opportunity workplace, dedicated to pursuing and hiring a diverse workforce.
Although we appreciate all interest, only those candidates selected for an interview will be contacted.
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