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Senior Technical Artist / Character TD (Characters, Rigging, Facials)
4 years ago
SENIOR TECHNICAL ARTIST/CHARACTER TD (CHARACTERS, RIGGING, FACIALS)
This role is located in Brno or Prague, Czech Republic.
We are looking for a Senior Technical Artist that specializes in character development, rigging and facial animation.
RESPONSIBILITIES:
- Develop tools, processes, and assets for real-time characters
- Collaborate closely with character artists, technical artists, and animators
- Help streamline existing pipelines
- Develop new pipelines for character production process
REQUIREMENTS:
- Experience with setting up production pipelines while being able to follow guidelines
- In depth knowledge of Maya, preferably 2+ years of production experience
- Capable of writing tools to streamline the character creation, setup, and export process
- Strong background with facial animation, MoCap, and scanning workflows
- Strong understanding of both Figure and Facial Anatomy
- Python, MEL programming experience
- Ability to work well within a team atmosphere
- Creative problem solving skills
NICE TO HAVE:
- Basic knowledge of C# or other higher programming language
- Knowledge of additional scripting languages: OpenMaya, Qt, JavaScript, VB
- 3ds Max and Maxscript experience
- Motionbuilder, Faceware, and FaceFX or related software experience
- BS / BA degree in Computer Science, Engineering, Graphic Arts, Art or a related field preferred
OUR OFFER:
- Friendly and informal work environment
- Attractive work on globally famous AAA games in a successful company for one of the biggest publishers
- Access to the most up-to-date SW/HW and technologies
- Flexible working hours
- Support for personal skills development
- Games and consoles to borrow
- Employee benefits (sick days, meal vouchers, refreshment at work, multisport card)
- Company events for the employees
If you are interested in this opportunity, please send us your CV and portfolio.
E-mail: jobscz@hangar13games.com
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