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Technical Animator - Rigging

Electronic Arts
Los Angeles California United States
2 years ago
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Technical Animator - Rigging

Ripple Effect, an evolution of Battlefield's DICE LA, is a Los Angeles-based game studio on a mission to build community-first experiences through continuous innovation and boundary breaking technology.

Our Values: We believe in an honest and transparent environment, where developers grow in our crafts. We value bold risk-taking followed by excellence through iteration. We seek developers with diverse experiences who will enrich our studio creativity.

We are looking for a Technical Animator like you to tie together gameplay and storytelling through the use of character movement and join us to push quality to the next level for an unannounced AAA title. This role will report to our Studio Animation Line Director. We are considering on-site and hybrid working options, and welcome full-time remote candidates who are within a three hour time difference to the Pacific Time Zone to apply.

Responsibilities:

As a Technical Animator you will be responsible for the skinning / rigging process, setting up dynamic bones, delivering in-engine characters, defining and communicating best practices and tools for animation technology.

Work task examples:

Skills We Look For:

Benefits

We are proud of the great perks we offer like comprehensive health and benefit packages, tuition reimbursement, 401k with company match and, of course, free video games. And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives off of creativity and individuality.

Next Steps

Apply online with a combined resume and portfolio or show reel.

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