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Senior Tech Programmer (Pipeline)
1 year ago
Inside PUBG - Karakin | PUBG
PUBG Studios’ Madison, WI office is seeking a Senior Tech Programmer to take on a support role in working with the PUBG World Art Dev team. We are a small, multi-disciplinary team pioneering maps, modes, and experiences for PLAYERUNKNOWN'S BATTLEGROUNDS.
As a Senior Tech Programmer you will contribute to the success of the PUBG team by supporting the Art and Animation department’s content creation pipelines. Our team has a large amount of autonomy and responsibility, so you will have the opportunity for areas of ownership on art bake process, the CI/CD pipeline, the integration of engine updates and plug-ins, and custom tools both within and external to the Unreal Editor. This position reports to the Technical Director or Lead Engineer.
What you will do:
- Support the Art and Animation teams in shipping content updates for PUBG
- Support developer productivity by troubleshooting build errors and development environment issues
- Own and maintain the art bake process for new maps and modes
- Identify opportunities for optimization
- Own development branch management and release merges for your team
- Collaborate with other developers to identify tool or pipeline improvements and convert them into clear, estimated tasks
- Integrate and maintain custom and third-party tools and plug-ins for Unreal Engine
- Create tools to improve iteration times for common development tasks such as setting up development environments, creating and running local builds, and running validation tests
- Develop scripts or tools to simplify and automate developer workflows using Python, batch script, bash, or powershell - including within DCC software (Maya, 3ds Max, etc)
- Openly communicate with management and production about the scope and progress of tasks
- Proactively support the success of other team members by providing technical guidance, participating in code reviews, and mentoring junior team members
A typical day may include:
- Attend a cross-discipline stand-up with designers and artists working on the features
- Estimate effort for change requests or bug fixes
- Code and test as part of development
- A studio-wide play test
- Review code changes from other engineers
- Discuss ideas, improvements, or issues with other engineers, designers, and artists
- Provide support to other engineers via paired programming
Qualifications:
- A passion for optimization and solving complex problems
- Ability to write extensible, easily maintainable systems in C++
- Strong communication skills that support effective cross-team collaboration
- Experience with the core tech stack of Unreal, Perforce/Git, and Windows
- Experience with scripting languages such as Python, bash, or powershell
- Experience creating tools for developers in Unreal, other game engines, or DCC applications preferred
Perks:
- 100% family coverage of medical, dental, vision insurance
- 21 days of Paid Time Off
- 401K match, covered life insurance
- Catered lunches and fully stocked kitchen
- Continuing education reimbursement of $2000/year
- Video game budget of $500/year
- Gym cost reimbursement each month
- Free parking downtown Madison, WI
- Team outings and events throughout the year
Please send a copy of your resume and a link to a portfolio website of your professional work. In compliance with federal law, all persons hired will be required to verify identity and eligibility to work in the United States and to complete the required employment eligibility verification form upon hire.
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