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Senior Systems Designer
2 years ago
WE ARE GAMEMAKERS
Who we are:
We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better.
What we need:
We’re looking for a Senior Systems Designer to join our team and help us shape the future of online multiplayer gaming. You’re a great fit for this role if you love dreaming up large systems from an early stage, have a commitment to accessibility for a broad set of users, and think about the ways in which we develop games, not just the content of the games themselves.
Responsibilities;
- Design, pitch, & hone ideas from concept stage forward. Examine desired player experience goals and introduce systems that help fulfill that experience
- Gather feedback from a variety of sources to determine the best steps forward
- Collaborate deeply with other disciplines. This role will touch on everything from animation to UI to sound and VFX, as well as working closely with core engineering teams
- Contribute to design discussions for all areas of design across the entire game
- Provide feedback on works in progress across all areas of the game based on daily playtesting
- Drive conversations and structure of a large feature with an emphasis on accessibility, intuitive usability, and multi-platform interaction
- Daily hands-on engine work to bring ideas to life
Who you are:
Required experience:
- Strong passion for online multiplayer action games or user-generated content toolsets
- Experience with modern game engines (Unreal, Unity, etc.)
- Experience with designing and building functional gameplay systems in a visual scripting tool (ala Unreal Blueprint) and/or code or code-style scripting languages (C/C++, Lua, etc)
- Strong understanding of systematic design and ability to conceive and create complex but efficient systems in service of an amazing game experience
- Able to analyze and solve complex technical and design problems
- Ability to learn and ramp up on new tools and processes quickly
Relevant experience:
- Experience programming, both code & visual scripting (C++, C#, etc. | Blueprint, Kismet, etc.)
- Experience in UI/UX implementation
- A passion for diversity & representation in games & game development
- A self-starter who can align with the team's goals but isn't hesitant to create solutions on their own
- Comfortable with rapid iteration based off feedback from many sources: peer review, data analytics, player surveys, etc. Capable of filtering large volumes of feedback into concrete and actionable improvements
- Ability to iterate & collaborate under deadlines & production constraints
SECURITY NOTICE - We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from "potential candidates", in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate.
Please know that 31st Union and 2K never uses instant messaging apps to contact prospective employees or to conduct interviews.
If you believe you have been a victim of such a scam, you may fill out a complaint form at https://complaint.ic3.gov/ and https://reportfraud.ftc.gov/ detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience.
Join our mission: Bring fun, inspiration and awe to our lives and to our community:
https://thirtyfirstunion.com/values
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