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Senior Systems Designer [Star Wars Project]
2 years ago
Job Description
We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years.
As a Senior Game Designer at Massive and in this role, you’ll focus on systems - creating rich and accessible mechanics whilst ensuring they’re balanced and fun for the player. You’ll get to collaborate with industry specialists including a team of Designers, GPPs, Level Designers, and UI/UX Designers.
This is an opportunity to work onsite at our newly revamped studio in Malmö Sweden ( well, at least 3-days per week ). And if you’re interested – please apply in English, our company language.
What you'll do
- Designing features, implementing in-engine, and iterating until release quality;
- Collaborating with multi-disciplined developers, guiding and supporting content creators who are working with your systems;
- Setting up, implementing, and continually tweaking/iterating on game mechanics, using tools you’ll be responsible for helping shape;
- You will be part of maintaining and evolving the overall gameplay vision together with the Game Director, Lead Game Designer, and the rest of the Design team;
- Mentoring junior colleagues and peer-reviewing the work of your colleagues.
Qualifications
What you'll bring
You are passionate about games, game-dev, and the craft of game design. You're proactive and offer creative solutions in the pursuit of your clearly defined goals. You're comfortable working within a multidisciplinary team, contributing with your expertise to achieve the highest quality possible. You have high standards in everything you do, and a devotion to creating the best possible player experience.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
- Proven experience working with Game Systems in a story-driven open-world game;
- Several years experience with full AAA game development cycles, having helped ship multiple major titles;
- Experience collaborating with multidisciplined developers, from GPP’s to Level Designers and UI/UX Designers;
- As a Senior you have experience driving key feature development;
- Knowledge of an iterative development process and rapid prototyping;
- Knowledge of node-based tools/engines and/or programming/scripting abilities are highly valued.
Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines.
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