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Senior Sound Designer
1 year ago
Job Description
Creates audio content suitable to the project artistic universe and technical requirements.
Supports lead in providing conceptually coherent assets by taking full ownership of the part of the project and deliver autonomously impressive audio content. Collaboration within the studio Production, Code, Level Design, Art, VFX.
- Creates sound effects using custom recordings and library material to generate original audio.
- Design, create, edit, convert, implement and manage large volumes of audio content
- Asset creation - 50% of all time, 50% of all time its implementation of assets
- Responsibility for several audio sub disciplines (e.g. Environmental audio, in game characters, cutscenes, etc.)
- Responsibility for audio output of studio, acting as an audio resource for all media that need sound work.
- Performing field recording and foley if needed.
- Meeting production deadlines and schedules.
- Plan your own work toward project goals.
- Ensure that the product is of the best possible quality in the time available Audio play-testing (on target platforms) and audio quality assurance.
- Identifying, prioritizing, reporting and resolving audio bugs/issues.
- Providing R&D projects and pipeline and workflows improvements
- Bugfixing and describing R&D case studies in knowledge base
- Sharing knowledge with less experienced peers
- Occasionally support Lead in recruitment projects with HR collaboration
- Occasionally can onboard newhires
Qualifications
- Typically 4 years games industry experience
- At least two shipped AAA projects under your belt as a sound designer
- Experience using core UE4 audio implementation solutions such as Blueprints logic; the SoundCue editor; the Sound Class and Passive Sound Mix system; the Map Editor; the Animation Editor, etc. You are comfortable editing map geometry in UE4, adding Ambient Actors, Audio Volumes, etc.
- Knowledge of middleware solutions such as Wwise is essential
- Deep knowledge of recording techniques, foley sound creation and on location recording.
- High level of familiarity with audio software such as Reaper, Nuendo, Sound Forge, Wavelab various plugins to produce solid, cutting edge sound design.
- Experience working on X360/Xbox One/PS3/PS4 platforms.
- Working knowledge of Perforce, JIRA, Agile methodology
- Working effectively and using experience and knowledge to improve interactions between audio and other disciplines.
- Basic music editing skills
- Strong verbal and written communication skills in English
- Open-minded team player attitude
- Strong work ethic and self-motivated
- Passionate about playing and making videogames
- SoftwareBlueprints logic/SoundCue editor/Sound Class and Passive Sound Mix system/ Map Editor/ Animation Editor/ Reaper/Nuendo, Sound Forge, Wavelab
Nice to have qualifications:
- Basic skills in music composition and understanding music theory that stands behind it
- Ability to play on any instrument
Additional Information
What we offer:
U.S.
- 100% group health insurance benefit premiums paid by PCF (Medical, Dental, Vision, Group Life, and Supplemental Live) and start on day 1 of employment.
- 401K with 100% match, up to 3% of employee salary, and vested immediately.
- Paid week off during Winter Holidays.
- 20 paid vacation days and 5 paid sick days.
- Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
- A competitive salary and performance-based annual bonuses.
- Personal development opportunities and ability to work in a global environment.
- Work in a creative team with people full of passion for what they do.
- Long term disability, short term disability, travel insurance, as well as other benefits provided.
Canada
- Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage).
- Full Dental coverage, including major dental and orthodontics.
- 4% RRSP matching before tax deductions, 100% vested on day 1.
- Paid week off during Winter Holidays.
- 20 paid vacation days and 5 paid sick days.
- Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
- A competitive salary and performance-based annual bonuses.
- Personal development opportunities and ability to work in a global environment.
- Work in a creative team with people full of passion for what they do.
Company Description
People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting AAA projects with the top publishers in the industry: Project Gemini with Square Enix and Project Dagger with Take-Two (2K), in addition to a new IP to be self-published and two other games in a concept phase. One of our IPs is also being adapted for VR technology.
With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.
If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.
If you feel yourself able to deliver as nobody else, take ownership of your projects, and are ready to leave a mark on a game you work on, apply now!
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