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Senior Sound Designer

Electronic Arts
Stockholm Stockholm County Sweden
2 years ago
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Stockholm, Sweden

Location: Stockholm, Stockholm County, Sweden

DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative Mirror's Edge games.

We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As such, we are dedicated to providing everyone the chance to express themselves and be their very best with a common cause.

The DICE.Sound team is looking for a motivated Senior Sound Designer to join them and work as part of their in-house Audio team. A Senior Sound Designer at DICE can work with any aspect of game audio. Senior Sound Designers tend to specialize towards being more creative or more technical, but the aim is to keep everyone as a generalist, but with one or two areas of extreme specialization. The Senior Sound Designer role can be very broad and can be very complex, touching many audio aspects on a single title, or just focusing on one specific area for the duration of a project. Initially you will focus on the creation and implementation of vehicle and other complex mechanical assets for high-profile, action-packed titles for the Playstation, Xbox and PC platforms.

You will report to the relevant project's Audio Director and may lead a smaller audio sub-team. You will work with, be a part of and support the associated game pod working with vehicles and mechanical hardware. You will handle all facets of this role, including the sourcing and recording of source material, designing assets, implementation, iteration, refinement, debugging and in-game mixing.

We want you to be passionate about making great games and demonstrate excellent sound design skills, especially in the fields of vehicles and mechanical objects. Five years experience and a high-quality AAA game track record are required.

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