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Senior Gameplay Programmer
1 year ago
Tripwire Interactive is looking for talented, dedicated, and passionate individuals to join our team. We started out in 2005 as a independent video game developer and publisher, known for first-person shooters like Red Orchestra , the wildly popular Killing Floor series, and more recently, the action RPG Maneater . In 2022 Tripwire was acquired and became a part of the Embracer Group through its wholly owned subsidiary Saber Interactive. Over the years Tripwire has solidified its place as one of the games industry’s leading independent developers and maintains the ability to work on our own timetables to craft games with a singular voice that reflects our own unique vision. We’re located in Roswell, GA, a historic suburb of Atlanta, where living is affordable and proximity to the city provides for plenty of opportunities. We believe in a collaborative work environment where team members are encouraged to take risks and push the boundaries of our medium. If that sounds like something you could get into, we'd love to hear from you!
Without a doubt, our office is an awesome place to work, but at Tripwire we recognize that the true “office” exists both inside and outside of our state-of-the-art facility. With our brand new “Next-Gen” Remote Work policy, we are able to remain fully productive regardless of what the world throws at us by allowing all employees to choose whether they’d like to work in-office, at home, or a bit of both. This program has been designed to give all Tripwire employees the tools to help them deliver their best work. For more information on Tripwire’s Next-Gen Remote Work Policy click here.
Responsibilities:
- Guide the technical development of complex features under the direction of a Technical Lead
- Work on our gameplay team to implement core gameplay features
- Actively provide code reviews and feedback for other developers as needed
- Learn new technologies and programming languages as needed
- Collaborate with multiple departments or other engineers and engineering teams to deliver high quality, complex systems
- Exemplify and promote standards for code, design, development, debugging, optimization, reviewing goals, testing and documentation
- Help your Technical Lead in the push to develop the team's ability to meet high-level project goals. Understand the intent of the creative direction and help to translate it into actionable descriptions of work
- Profile and optimize various systems to achieve robust performance as needed
- Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks
- Write well-architected code with an eye towards performance and re-usability for multiple experiences. Evaluate other engineers code to make sure it meets the department’s expectations
Qualifications:
- BS (or higher) in Computer Science or similar discipline
- Minimum 5 years game industry experience with 1+ shipped titles
- Excellent C++ programming and systems design skills
- Experience with implementing network gameplay, AI, or physics
- Ability to judge feature quality in relation to other current competing games
- Adept at working with designers and artists to implement gameplay features
- Strong 3D math skills
Preference to applicants with:
- Significant Unreal Engine experience
- Experience developing for game consoles
- Passion for first person shooters
- Proven ability of tackling challenging projects
- Experience in full software development lifecycle of shipping a game
- Excellent written and verbal communication skills
- Ability to work well under pressure, flexible, positive and focused
Benefits:
- Profit Share
- Medical, Dental, & Vision 100% of premiums for the family covered by Tripwire
- Up to 30 days of PTO
- 16 paid Holidays
- Short Term Disability & Long Term Disability
- 401k Match
- Flexible Spending Account
- Flexible Hours
- Employee & Family Team Building Events
- Volunteer Days
Salary:
Targeting $110,000 for the base. Negotiable depending on experience.
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