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Senior Software Engineer (Unity) - Legends of Runeterra

Riot Games
Hong Kong, China
5 years ago
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Established in early 2016, the Hong Kong Studio is Riot’s first international game development studio. We’re a diverse team, representing more than 15 nationalities and partnering with teams in the LA headquarters on League of Legends, Teamfight Tactics, and Legends of Runeterra. On top of this, we’re currently building teams for VALORANT, a character-based tactical shooter, and Project L, our take on the fighting game genre.

While operating like a startup—with autonomy and total ownership—we’re doubling down on our goals to build a world-class studio in a vibrant, international city, on a continent that is home to the League of Legends World Champion teams. The Hong Kong Studio is looking for talented, passionate people across all aspects of game development to help build Riot’s blueprint for a global, multi-studio world... and to make great games!

We focus on working together to promote individual autonomy, ownership, collaboration, and inclusivity so every Rioter can be their best while we boldly pursue games. This means less emphasis on titles and hierarchy and more emphasis on creating the right environment to ship excellent experiences to players.

That's where you come in.

Riot engineers bring deep knowledge of specific technical areas but also value the chance to work in multiple broader domains. As a Staff Software Engineer, you’ll work with our technology, building creative and fresh solutions to overcome high-volume obstacles and to provide positive player value.

As a Senior Engineer on the Legends of Runeterra (LoR) team, you will be responsible for designing and building features in LoR’s Around-The-Game experience. This includes systems such as Social features and Game Modes.

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will look at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!

Responsibilities:

  • Collaborate with cross-disciplinary teams (including Game Designers, Artists, Animators, and Producers) to shape player experiences
  • Give feedback to designers and artists on the technical tradeoffs of their designs
  • Implement features in the Unity engine using C#
  • Modify C# microservices to support Unity service calls for new features
  • Write unit tests and integration tests to ensure high quality code
  • Deliver code to players in a bi-weekly release cadence
  • Enable Artists and Designers to develop game content
  • Code review the work of other Software Engineers on the team

Qualifications:

Additional insight into applying to Riot Engineering is available on our discipline page

Our Perks:

We receive a lot of applications, but we’ll notice a fun, well-written intro that shows us you take play seriously. Apply below and don’t forget to include a resume and cover letter.

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