This job might no longer be available.
Senior Software Engineer, Audio - Unannounced Survival Game
2 years ago
Team Name:
Unannounced ProjectJob Title:
Senior Software Engineer, Audio - Unannounced Survival GameRequisition ID:
R007985Job Description:
We Want You
A new world and a new journey await you. It is a world different from any other Blizzard has created.
If you’re a passionate game developer, and, well, a good human being, then we’d love to talk to you. We have a new AAA survival game in the works, set in a new IP for PC/Console. It’s going to be amazing, and we’d love to bring you along for the ride. Together, we’ll build something big, bold, and beautiful.
We are seeking a senior audio engineer to author audio systems and tools for our project. As an audio engineer on our project we will ask you to embrace and foster Blizzard’s core value of “Gameplay First” through collaboration with art, design, engineering, sound, and production to create robust and compelling audio gameplay experiences.
We believe our team is good. Really good. Granted, we’re obviously biased. But we also believe there are lots of developers out there who can make us even better. You could be one of those people. If you’re looking for a team where inclusion, thoughtfulness, empathy, professionalism, and collaboration are all seen as critically important, we believe our team could be a phenomenal fit for you. Join us and help craft our future!
COVID-19 Hiring Update:
We've transitioned to a work-from-home model, and we're continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person's circumstances may be unique and will work with you to explore possible interim options.
We need help with
- Working closely with the audio team serving as the primary audio engineer of the team
- Partnering with design, engineering, and audio team members to implement new and improve existing audio tools that meet the project’s needs.
- Actively contributing to cross-team audio tools and runtime development, partnering with a central-service shared game engine team and platform team to help define generalized engine audio requirements and assist with implementation.
- Authoring documentation and communicating best practices and technical constraints of the audio systems and tools to engineering and content creation team members.
- Championing Blizzard’s core values.
What you are good at
- Programming game audio systems on AAA games
- Writing fluent C++ code with an advanced knowledge of both historical patterns and modern language features.
- Excellent spoken and written communications skills.
- Game audio and tools development with a service-oriented attitude.
- Audio signal processing, having a knowledge of mixing, sample rates, data compression, filters, reverbs, 3D positional audio, etc.
- Loving to make and play video games
Extra awesome points for
- B.S. (or higher) degree in Computer Science or equivalent.
- Proven experience shipping games on multiple platforms.
- Experience with off-the-shelf sound engines such as FMOD or Wwise
- Music and/or Sound design experience - composing/arranging, sound design, synthesis, sampling, MIDI sequencing, audio engineering/mixing, digital audio workstations, etc.
- Strong math skills (linear algebra, trig, etc.)
Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work/life balance. We’ve worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunities for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences ever. Join us!
Create Your Profile — Game companies can contact you with their relevant job openings.