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Senior Software Engineer (C/C++/C#) - Architecture - Frostbite Engine
1 year ago
Remote Options across NA, Europe and Australia
FROSTBITE SOFTWARE ARCHITECT
We are looking for an accomplished Software Architect to join the Frostbite architecture team.
Frostbite
Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team develops creative engine features and cutting-edge tools that let our game makers create stunning games. We're honored to have thousands of game developers worldwide using Frostbite as they create some of the industry's best-known titles and amazing player experiences. Join us as we help shape the future of gaming with Frostbite.
As a Software Architect, you will
- Diagnose and improve Frostbite to meet the challenges and needs of current shipping titles with hands-on contribution of enhancements, optimizations, and bug fixes.
- Work with partners to evolve the architecture of Frostbite to meet future needs.
- Participate in the definition, architecture and planning of Frostbite goals and projects including design, dependencies, and value.
- Ensure Frostbite has appropriate, living architecture documentation
- Establish and help use appropriate design patterns and principles
- Promote agreement and awareness of architecture and design across Frostbite
- Improve the architecture and design skills on the Frostbite team
- Establish and evaluate important non-functional requirements across the product
- Ensure the architecture of Frostbite supports an Agile processes and continuous delivery
- Create ideas and technologies that are used across the business
- Report to the Senior Director of Architecture for Frostbite
You are
- Motivated to improve the way games are made by defining and transforming the architecture of Frostbite
- Inspired to work with, learn from and coach others in an exceptional team
- Looking to grow both the breadth and depth of your expertise
- Passionate about improving architecture to positively affect developers and users
- Motivated to empower and grow the architecture skills of the engineering team
- Invested in keeping architecture and design grounded in solving existing problems and improving the codebase
- An advocate for Agile working practices and empowering decisions at the lowest possible level
You have
- A degree in computer science or equivalent, or appropriate industry experience
- Strong programming skills (including C-like languages)
- A practical understanding of software architecture principles and design patterns
- Worked with of a large, distributed team
- Experience developing and transforming architecture in an Agile environment
It would also be advantageous if you have
- Experience of architecture in on of the following:
- Large-scale resource limited systems (such as games or virtual environments)
- Application software acting on complex data sets (such as Game editors or CAD)
- Worked in large-scale Agile environments (such as SAFe)
- Games industry experience
- Built software libraries, tools or features used by others
- Used code refactoring tools at scale
- Worked on systems including Rendering or GPGPU work
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