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Senior Software Developer - Pipeline
1 year ago
Job Description
The VFX Pipeline is at the heart of every production and is a key part in helping our artists deliver amazing work; if you are passionate about data, architecture, artist and TD quality of life, and want to make meaningful contributions to one of the most productive environments in the industry, we want to hear from you!
Primary Responsibilities
- Hands on implementation of core parts of the technology stack between the backend and asset/shot authoring (with feedback or overlap on the neighboring stack elements as necessary/comfortable)
- Work with a Team Lead and the Head of Pipeline to inform, design and/or implement solutions, for the global pipeline strategy
- Work with a Team Lead and internal clients to track, design and/or implement solutions for business unit specific deployments of the global strategy
- Guide and/or mentor more junior members of the team
- Contribute to coordination, tracking, and communication of progress, issues and forecasts within the team and across multiple sites
- Contribute documentation and demonstration internally to the team and to internal clients
Qualifications
Skills and Experience
- At least 5 years of experience in a technical role in a media/content centric industry (VFX / AA or AAA Games etc.)
- At least 1 of those years in a senior role Degree in a STEM field, or Technical Animation, or demonstrable equivalent knowledge
- Strong knowledge and dexterity developing in Python, and early to intermediate knowledge of C++
- Comfortable working in a Linux environment Knowledge of at least one major DCC API (Maya, Houdini etc.)
- Familiar with structured development practices (Version Control, issue management, progress tracking)
- Intimate understanding and vision around one or more of Asset Management Systems, Production Management System, USD, and willing to catch up to the rest
- Strong communication skills towards both a technical/developer audience, and non-developer competent users
- Understanding and appreciation for UX, and the ability to demonstrate and iterate ideas through prototypes that might include a GUI
Nice to have skills and experience
Nobody is expected to tick all the following boxes; but if you do, or you're very keen to acquire such knowledge on the job, please make sure you mention it!
- Expert level user knowledge or implementation experience on a popular DCC application (Maya, Houdini etc.)
- Expert level user knowledge or implementation experience on a mainstream Game Engine (Unreal, Unity, etc.)
- Familiarity with Shotgun Windows development experience Applied knowledge of USD Knowledge of LUA or MEL An affinity for DevOps
- Comfortable working with large legacy codebases. Intermediate or above C++ knowledge/experience
- Experience with, and interest in, data design and parametrization
Additional Information
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If you require assistance applying, please reach out to tcstalent@technicolor.com and we'll be happy to assist.
TECHNICOLOR IS AN EQUAL OPPORTUNITY EMPLOYER
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Company Description
Technicolor Creative Studios shares are admitted to trading on the regulated market of Euronext Paris (TCHCS)
Technicolor Creative Studios is a creative technology company providing world-class production expertise driven by one purpose: The realization of ambitious and extraordinary ideas. Home to a network of award-winning studios, MPC, The Mill, Mikros Animation and Technicolor Games, we inspire creative companies across the world to produce their most iconic work.
Our global teams of artists and technologists partner with the creative community across film, television, animation, gaming, brand experience and advertising to bring the universal art of storytelling to audiences everywhere.
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