Senior Rendering Programmer
5 months ago
• Optimize/develop renderer, game engine, and data pipeline.
• Collaborate with technical director and leads on technical design and core tech and feature roll out.
• Advise team on development of engineering system across the entire codebase.
• Work with artists, designers, and other engineers to identify systems in need of maintenance, optimization and/or replacement.
• Coordinate with leads to ensure smooth roll out of new graphical features.
• Review the work of other engineers and provide mentorship. Qualifications:
• 5+ years programming experience.
• Shipped at least 2 games as rendering engineer
• Relevant experience working on AAA titles, current and next-gen consoles
• Mastery of C/C++, with excellent multi-threaded programming techniques.
• Strong understanding of 3D rendering algorithms and related mathematics.
• Excellent knowledge of DirectX and OpenGL.
• Excellent knowledge of HLSL/Cg.
• Bachelors in software engineering, computer science, or equivalent.
• Fluency in Assembly and SIMD programming.
• Deep understanding of low-level optimizations and core subsystems, memory management, cross-platform development.
• Expertise on at least one major platform
• Experience using game development frameworks and middleware.
• Self-direction, focus, results-oriented thinking, resourceful problem-solving skills.
• Strong communications skills.
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Ubisoft Singapore opened its doors on July 2008 as Ubisoft’s 18th internal development studio. Located in Solaris (a state-of-the-art Infocomm Technology and Media hub), Ubisoft Singapore is recognized today as one of Asia’s premier game development studios. It now employs a multi-national team of 300 highly talented employees that comprise of a core team of Ubisoft veterans as well as a fast growing development team ranging from recent graduates to industry professionals. We aspire on being one of the top best places to work for in SEA.
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