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Senior Render Programmer [Snowdrop]

Ubisoft
Malmö Skåne County se
2 years ago
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Job Description

Working on our render team, your primary focus will be on implementing, extending, and maintaining the various core render systems of our in-house engine Snowdrop™. As a render programmer you will be part of a very committed R&D team working with multiple hardware platforms. You will be expected to work in collaboration with other programmers, artists and testers to craft high quality, scalable solutions that bring Snowdrop and its various titles to an even higher visual and performant standard.

The Rendering part of the Snowdrop Engine is one of our most successful developments, and one of the key reasons other studios adopt and use Snowdrop for their projects. You will be a part of a team where code quality and performance is at a very high priority. Detailed and considerable code review feedback is a key part of the team’s process. Each new feature or improvement is allowed to take several iterations. Quality is prioritized over expediency, because the code will usually be used for many years, on many projects.

This attention to detail when it comes to the correct abstraction structures, and most concise separations, has enabled Snowdrop to become very scalable and performs well on multiple platforms. More precisely, you will work in areas such as Raytracing, MeshShading, Volumetric atmospheric effects, other topics within Lighting & Shadowing, Tone-Mapping, PostFX, Texture & Geometry Streaming, and also investigating critical issues such as GPU-hangs and exciting rendering bugs.

This is an opportunity to work onsite at our newly revamped studio in Malmö Sweden ( well, at least 3-days per week ). And if you’re interested – please apply in English, our company language.

Responsibilities

Qualifications

You as a person
To suit this position you have a enthusiasm and dream of creating efficient and aesthetic computer graphics, and doing that by placing attention to high quality and elegant C++. You are self-motivated and value quality in everything you do and have a good attention to detail. You are creative and delight in overcoming technical limitations and solving difficult problems. Have an awareness on new developments in APIs and Hardware, so that we can predict and make the right decisions about what is available in the public 2-3 years from now. Besides the above we’re looking for someone aligned with. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:

Additional Information

Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 650 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.

At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.

All your application information will be kept confidential according to EEO & GDPR guidelines.

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