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Senior Producer (Publishing)

People Can Fly
Montréal QC ca
1 year ago
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Job Description

People Can Fly are actively seeking a talented and experienced Senior Publishing Producer to join our growing Publishing team to oversee and manage a wide variety of games from initiation throughout release and post launch. In this role, you will work directly with our development and publishing teams to help and create the most engaging and rewarding product and live service experience for our players. You will be dedicated to figuring out what players want, how they behave in the game, and most importantly, why. From there, you will transform the insights from data to create and execute actionable product roadmaps and global go-to-market plans together with the game teams and the leads of other publishing teams as of marketing, online services, liveops, community etc.

As a core part of our franchise and game leadership teams, successful Product leaders at People Can Fly need a unique mix of quantitative and qualitative capabilities. Your knowledge of the business behind video games in general, and how to serve the communities that congregate around games, is of vital importance, as is the ability to think and act strategically. You have a high level of command of utilizing data to champion customer-centric insights, using them to define the roadmap and evaluate results.

As part of this cross-functional team, you’ll work closely with the project team, publishing team, and our external partners to drive acquisition, retention, and monetization strategies that enable success of the product and brand. The same levels of creativity, innovation and ingenuity that our creative teams bring to areas like design and art, we expect from our product leaders in strategy, data, live ops, and monetization.

Responsibilities:

Qualifications

Additional Information

What we offer:

U.S.

Canada

Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you feel yourself able to deliver as nobody else, take ownership of your projects, and are ready to leave a mark on a game you work on, apply now!

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