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Character Technical Artist
2 years ago
Ascendant Studios is looking for a technical artist dedicated to Unreal’s animation system for our upcoming AAA title. The ideal candidate has a deep understanding of Unreal's animation system, animation blueprints, state machines, notifiers, physics bodies, control rigs, modular characters, dynamics, cloth, IK, Blendshapes, retargeting, sockets and rigging. They will have a passion for procedural animation, and will always be striving for that extra inch in fidelity and performance.
This is a full time position. We are all currently working remotely due to Covid-19, but once we return you are welcome to work from our beautiful office in San Rafael, CA, or remain fully remote
What you'll do:
- Design and build rigs for complex and unique characters
- Create and establish tools to support art production needs
- Work directly with artists to understand inefficiencies in their processes and create effective solutions
- Update and maintain existing toolsets already integrated into Ascendant’s pipelines.
- Readily provide mentorship to fellow Technical Artists
- Proactively work to identify and provide solutions to issues before they escalate into larger problems
Who you are:
- 5+ years of experience as a technical artist in games or related industrie s
- Extensive knowledge of Unreal’s animation and blueprint system
- Thorough understanding of rigging in Maya
- Experienced in the optimization of both assets and pipelines
- Experience in Python programming and the willingness to use that knowledge for good or evil
- A passion for exploring new techniques and applications that will make everyone’s lives easier
Bonus Points:
- C++, MGear, Motion Builder, Live Link, Control Rig, ART V1 and/or XSens experience
- Worked on 1st person shooters and/or action games from beginning to end of a development cycle.
- Previous experience on a multiplayer title.
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