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Senior Modeler
4 years ago
SENIOR MODELER
Who We Are:
Hello!
We’re starting up a new team here at 2K to – surprise! – make a video game. We are a small, scrappy group with a ton of ambition AND the resources to see it realized. That’s pretty rare these days. Think of us like a well-funded startup but without all the gross tech culture trappings. This is an opportunity to join an incredible project on the ground floor.
We’re also hard at work creating a supportive and inclusive culture. Here’s what’s important to us:
Honesty. We do our best to tell it like it is. No information hoarding. No passive-aggressive manipulation. We care about keeping the lines of communication open and uncluttered.
Diversity. Games are better when they are created by people of diverse backgrounds and experiences. Accessibility matters to us – and this is just about mechanics. All players should be able to relate to the experience we’re creating.
And we can’t be more accessible if we’re not actively trying to increase representation on the team and in our game.
Collaboration. So this is on every job posting ever and then the experience is totally the opposite. We’re going to do our best to mean what we say. We’re not sticking people into discipline silos. You’ll probably be working in a pod – collaborating (see!) with people from diverse disciplines and backgrounds.
Opportunity. We believe that people good at what they do shouldn’t be promoted out of their discipline. They should be recognized and rewarded for their talents, not prevented from doing what they excel at. As a result, we’ve instituted a Principal track. You can continue being amazing at what you do without feeling like you’ve hit a dead end or missed out.
Your well-being. Work-life balance is important to us and assume it’s important to you. We’re going to do our best to avoid a lot of the traditional pitfalls that lead to crunch. We’re not into negative reinforcement or creating a culture of fear.
What We Need:
We are looking for a Senior Modeler to work side by side with the directors and leads to carry the vision forward. We want you to set the example, leading efforts to help us breathe life into a new and fantastical world. Together, we will set the stage for a stunning narrative and systems-driven experience.
What You Will Do:
- Create visually appealing, 3D models of natural and architectural elements based on concept art and/or photo reference while extracting the best / brightest details and exaggerating those to a point of caricature
- Create environments and props; optimized for real-time with UV layouts for texturing and lightmap UVs
- Create and compose modular kits and collection sets to form dramatic, believable space
- Work closely with Art lead/director to ensure that environments and assets match the quality bar and vision for the game’s direction
- Communicate effectively with team members, production and management to ensure that project goals and deadlines are met
- Receive, give, and apply feedback effectively while maintaining a positive attitude
- Find and leverage reference suitable for the subject matter
Who We Think Will Be A Great Fit:
- 5+ years of experience creating high-quality 3D architecture, environments, and props for AAA games
- Highly proficient in 3ds Max (preferred) or Maya, and Photoshop
- Proficient in Z-Brush and Substance Painter
- Ability to work with a high degree of self-direction
- Interest and dedication to advancing your craft, and eagerness to learn new techniques and software
- Strong aesthetic appreciation for composition, proportion, mass, volume, light, lighting and color
- Experience marrying the spirit of concept art and direction with your own point of view in order to expand on any idea, scene, or asset
- Experience with Unreal Engine 4
- Great if you have a Passionate for games
- A plus if you have a Foundation in traditional art with ability to concept ideas
- A plus if you have a Strong understanding of how objects and architecture are built in the real world
#LI-2K
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