This job might no longer be available.
Senior Material/Texture Artist [Avatar: Frontiers of Pandora]
2 years ago
Job Description
Avatar: Frontiers of Pandora™ is a first-person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open-world experience.
As a Senior Material/Texture Artist, you are responsible for creating material/textures kit for objects and game environments autonomously, taking all the technical constraints into account.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll do
- Creating high-quality textures/materials using tools like Substanc e ;
- Collaborating with Technical Artists to develop advanced shaders, optimize assets, create efficient tile-able textures, smart materials in Substance , as well as communicate the challenges as you go.
- Overseeing and developing our material library;
- Assisting in the design, implementation, and maintenance of material art pipelines;
- Collaborating with stakeholders to maintain the visual quality and processes across the development;
- Researching new texture tools and techniques to create more efficient and visually appealing environments
Qualifications
What you'll bring
You're passionate about material/texture and have extensive experience with game art/development pipelines.You are team-oriented and you enjoy giving and receiving constructive feedback to reach the team's shared goal. Your ability to see the bigger picture makes you a trusted team member and efficient communicator, it also helps you to drive your ideas forward from concept to implementation. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
- A portfolio of Materials at AAA/realism quality;
- Professional experience through AAA game development cycles, as a Texture/Material Artist, or a directly related role;
- Expert skills in Substance;
- Strong modeling skills in 3DS Max, Blender, Maya, and/or the equivalent tools;
- Familiarity with node-based game engines like Unity , Unreal or equivalent
- Solid understanding of PBR rendering and material/light interactions;
- If you have an understanding of Python, Javascript, and/or GLSL, this will be a complimentary bonus, but not required.
Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
All your application information will be kept confidential according to EEO & GDPR guidelines.
Create Your Profile — Game companies can contact you with their relevant job openings.