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Senior Material Artist
2 years ago
From critically acclaimed The Longest Journey to the very first sci-fi MMO Anarchy Online, to the brutal trials of Conan Exiles, our 28-year history has set our players uniquely up for a journey to the harsh world of Dune, where the continual battle for survival and spice will bring a challenge that is Legendary.
The Funcom team consists of over 250 people located in 5 studios - Norway, the US, Portugal, Sweden, a newly opened Romania studio - plus an additional UI/UX hub in the UK. As part of Funcom’s ongoing growth, and completing a successful turnaround, Funcom is now backed by Tencent, the largest online gaming company in the world!
Now, Funcom is looking for a Senior Material Artist to join its development team in Lisbon to work on Dune IP.
Your Mission in Funcom
As a Senior Material Artist, you will have a huge impact on the overall look and feel of the game. You will handle a diverse range of tasks including both creation of textures and materials themselves, as well as setting up the material pipelines, collaboration with Technical Artists and various stakeholders across the production.
In this role, you are a highly skilled and knowledgeable Material Artist, always ready for a new challenge, and have a very strong proactiveness for problem-solving within the pipeline that arises.
How you can have an impact in your position:
- Creation of the highest quality textures & materials using Substance Suite
- Collaborate look development with Technical Artists with developing advanced shaders, smart materials, and tileable textures
- Oversee, maintain and build our developing material library
- Write and maintain technical documentation to support your own developments, as well as for other project-wide implementations and pipelines
- Provide guidance and assistance to the Art Team as they develop and implement their work throughout the games pipelines
- Stay up to date on best practices to keep up with the latest next-gen industry standards
We are looking for someone that has:
- Minimum 3 years commercial production experience in a similar Art role, with a portfolio of AAA quality materials
- Expert skills in Substance
- Strong understanding of latest games art fundamentals of PBR rendering, materials, lighting, post-processing, and pipeline developments
- Great communication, self-driven organization, and time management skills with the ability to help mentor your colleagues
- Bachelor/Undergraduate degree or equivalent
In addition, the perfect candidate has:
- Proven experience working with Unreal Engine
- Broad knowledge & experience with Max/Maya/Substance/Photoshop and/or other 3D software packages
- Understanding of the more technical aspects of games development
- Keen interest in playing games and game development beyond art
We evaluate candidates on an ongoing basis and recommend candidates to apply as soon as possible! Please apply in English.
This position is located in Oslo, Norway, or Stockholm, Sweden.
Why Funcom?
Funcom ZPX is a full-range development studio situated in Lisbon, the sunny capital of Portugal, in an area with famous cafés and sights near the river. The Lisbon team consists of roughly 45 people from 10 countries. The team includes visionary programmers, artists, animators, community supporters, designers, and everyone in between, who all strive to deliver the very best.
This is what successful Funcom employees have in common:
- They identify with, and embrace our company values
- They have good written and oral communication skills in English
- They have a passion for games and your profession
- They are able to work independently and to be self-directing
Funcom ZPX offers flexible schedules, relocation assistance, health insurance, meal allowance, social Fridays, gym discounts, and a long list of other benefits. At the office, there is a library with console games, board games, comics, and books for the employees to borrow. Even more: working at Funcom means being part of a family, with skilled and professional colleagues that share a passion for games.
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